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 Post subject: Toy trap function
PostPosted: March 7th, 2009, 6:57 pm 
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i posted this back on asap many years ago as well as talked to a couple of others afterwords and never actually got a response back from anyone.

Now, I have a basic idea on how the toy trap works - It's a forced air pneumatic system, but made from shitty cheap plastic. i was curious if anyone actually dissected a toy trap to figure out how it worked.

any help would kick ass.


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 Post subject: Re: Toy trap function
PostPosted: March 18th, 2009, 11:52 pm 
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Easy. I was able to figure this out as a child so I'm not sure how you're confused about it.

The "pedal" is like a balloon. It's a semi-rigid plastic/rubber that will return to it's original shape after it's been stepped-on.

Think of it like a juice-box I guess. When you squeeze a juice box it forces the contents (in this case: juice, in the toy: air) out of the container.

The chord of the ghost-trap toy was just a hollow tube, so if you stepped on the trap hard-enough the air would be forced through the tube and into the trap, where the gust of air-pressure was usually enough to pop the doors open on their cheap, little hinges.

I remember my toy would either get jammed in the 'open' position or would slam shut too quickly to toss the little toy ghost into it.

I hope I've been clear.

short answer: Squeeze rubber "pedal", air goes through tube to trap, air pushes trap doors open, gravity closes them (sometimes).

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 Post subject: Re: Toy trap function
PostPosted: March 19th, 2009, 9:57 am 
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it would only pop open for a second? what a load.

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 Post subject: Re: Toy trap function
PostPosted: March 19th, 2009, 12:22 pm 
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It depended a lot on three things 1) The pedal's condition 2) the force used to press on the pedal 3) the kid

A short story, but, my friend and I were heavy into ghostbusters (duh) as kids and we both had traps. His pedal was very stiff and would take a LOT of force to stomp down on. Here, the trap only opened for a second before slamming shut. Mine, on the other hand, had a bit more give and depending how hard you stepped on it, you could really manipulate how the trap opened. With some practice, I figured out how to make it so one stomp would open the trap and leave the doors open and a second stomp would close it... usually ;) The problem was that the rubber for the pedal wasn't uniform and some pedals would dry out and crack. Mine was sold at a garage sale before it really dried out, but it always worked great.


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 Post subject: Re: Toy trap function
PostPosted: March 28th, 2009, 12:46 pm 
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I repainted mine for my own costume. In doing so, I took the doors off so I wouldn't get paint on them. They're re-attached, but they won't open anymore. I they are most likely out of the sockets that held them in place. Bummer, but I had no intentions of using it anyway. Just for show on the costume.


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 Post subject: Re: Toy Catcher function
PostPosted: April 1st, 2009, 8:32 pm 
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As I was repairing my kids ebay-obtained toy ghost trap, I took a few how-it-works photos:

Image

Image

Image

Image

Image

Now you know.


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 Post subject: Re: Toy trap function
PostPosted: May 12th, 2009, 5:25 pm 
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the screws on mine won't come off :(


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 Post subject: Re: Toy trap function
PostPosted: June 15th, 2009, 5:17 pm 
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WD-40 and judicious pressure. The screws tend to corrode


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 Post subject: Re: Toy trap function
PostPosted: February 3rd, 2012, 11:31 am 
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Dan Shannon wrote:
it would only pop open for a second? what a load.


From what i've seen on a few videos, the doors would stay open for as long as your foot was on the pedal. Don't take this as an actual piece of info because I don't have one myself. :whatever: I'll update you if i get one.


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 Post subject: Re: Toy trap function
PostPosted: February 6th, 2012, 2:54 pm 
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Yep, as long as your foot is on the pedal it should stay open. Mine does.
As long as I kept the pedal pressed down hard the doors stayed open, and thats with the magnet inside the doors which works the lights.



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 Post subject: Re: Toy trap function
PostPosted: February 6th, 2012, 7:35 pm 
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Oh wow, nice revamp of the Kenner Ghost Trap!

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 Post subject: Re: Toy trap function
PostPosted: February 7th, 2012, 1:25 am 
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Cheers.
Full thread on it here and GBUK forum.


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