Post subject: Ghostbusters Multiplayer: Left 4 Dead 2
Posted: February 20th, 2010, 1:47 am
Newbie
Joined: February 20th, 2010, 1:39 am Posts: 8
Hey guys just thought i would post this here.
Me and a few Friends are currently working on a Ghostbusters Multiplayer Mod for Left 4 Dead 2. Right now we are working on developing the 3D elements Ex, Proton Packs, Traps, New logo, Slimer.
One these are done i will be posting screen shots to see what you guys think about them.
Anyone that is interested in helping out can go a head and send me a PM on here.
Here are the latest screens they are no where near done but we are posting these so you guys can see our current progress.
_________________ I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension - Dr Raymond Stantz
Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
Posted: February 26th, 2010, 6:00 pm
Joined: January 20th, 2008, 11:23 am Posts: 1128 Location: Concord, NC
Im totally in, i know nothing about developing mods but i would love to play and help test it! Everything looks above par so far. keep up the good work.
_________________ "Nobody Steps on a church in my town!!!'-Peter Venkman "1-2-3 Roast 'em!!!"-Ray Stantz (Heart of the Ghostbusters)
Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
Posted: March 1st, 2010, 6:38 am
Joined: September 27th, 2008, 12:18 pm Posts: 4249
Looks great! I do 3d for a living,. maybe I could model something for you guys? Zbrush also just released a killer new auto uv map tool that makes doing UVs amazingly easy.
Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
Posted: March 1st, 2010, 11:36 am
Newbie
Joined: October 9th, 2002, 2:22 pm Posts: 41 Location: OHIO
SLIMER HERE!
-or-
"One time, my buddy Kieth, he thought he had some sort of specter running around his house so he went and got himself one of them unlicensed nuc-ular acceleration machines - ended up costing him a fortune and wrecking his house something fierce... turns out it was just a badger."
Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
Posted: March 1st, 2010, 12:36 pm
Ghosthead
Joined: November 2nd, 2008, 4:20 pm Posts: 259 Location: Riverside, CA
EctoJedi wrote:
SLIMER HERE!
-or-
"One time, my buddy Kieth, he thought he had some sort of specter running around his house so he went and got himself one of them unlicensed nuc-ular acceleration machines - ended up costing him a fortune and wrecking his house something fierce... turns out it was just a badger."
LMAO...WTF??
but seriously... So far your models look great, especially that proton pack. But don't forget the ion arm that protrudes just above the power cell.
I love the logo, there's a guy on here that has made it a point to collect all the mod logos people have made, I'm sure he'll want to add this one.
I would love to see some video of the testing of this mod.
Keep it up guys.
_________________ “There are some things in this world that go way beyond human understanding…things that cannot be explained, things that most people don’t wanna know about, that is where we come in.” -Peter Venkman
"One time, my buddy Kieth, he thought he had some sort of specter running around his house so he went and got himself one of them unlicensed nuc-ular acceleration machines - ended up costing him a fortune and wrecking his house something fierce... turns out it was just a badger."
Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
Posted: March 7th, 2010, 10:44 pm
Ghosthead
Joined: October 26th, 2007, 3:29 pm Posts: 428 Location: Kent State University, Ohio
Excellent renders so far.
_________________ (23:06:06) protonpack24: i HATE YOU MOTHER f**** SON OF A BTHCHES EXEPT THE GOOD PEOPLE LIKE KIND 2311 OR VELVET (15:19:06) kind2311: my face, mouth more specifically, has been known as the cockpit round these parts for years
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