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 Post subject: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 20th, 2010, 1:47 am 
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Joined: February 20th, 2010, 1:39 am
Posts: 8
Hey guys just thought i would post this here.

Me and a few Friends are currently working on a Ghostbusters Multiplayer Mod for Left 4 Dead 2. Right now we are working on developing the 3D elements Ex, Proton Packs, Traps, New logo, Slimer.

One these are done i will be posting screen shots to see what you guys think about them.

Anyone that is interested in helping out can go a head and send me a PM on here.

Here are the latest screens they are no where near done but we are posting these so you guys can see our current progress.

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 26th, 2010, 12:58 am 
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Joined: February 20th, 2010, 1:39 am
Posts: 8
*Updated*

Updated main thread also 30+ views no replies lol.

Any feedback is good feedback.


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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 26th, 2010, 3:59 am 
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Ghosthead

Joined: April 18th, 2009, 2:50 am
Posts: 52
It sounds like a fun idea.


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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 26th, 2010, 3:11 pm 
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Ghosthead
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Joined: November 18th, 2008, 10:58 am
Posts: 650
Location: High River, ALBERTA
Looking good so far, Slimer sure does look odd without any teeth!

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 26th, 2010, 5:18 pm 
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Joined: February 20th, 2010, 1:39 am
Posts: 8
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Slimer should be complete soon.


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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 26th, 2010, 5:40 pm 
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Joined: October 11th, 2009, 3:32 pm
Posts: 42
Location: Ayr, Scotland
Looking good so far

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 26th, 2010, 6:00 pm 
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Joined: January 20th, 2008, 11:23 am
Posts: 1128
Location: Concord, NC
Im totally in, i know nothing about developing mods but i would love to play and help test it! Everything looks above par so far. keep up the good work.

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 26th, 2010, 6:14 pm 
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Ghosthead

Joined: May 7th, 2005, 8:36 pm
Posts: 58
Location: Corvallis, OREGON
Ghostbusters on the Source Engine...I am very happy right now, but I cannot express my joy through text.

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: February 26th, 2010, 7:29 pm 
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Joined: February 20th, 2010, 1:39 am
Posts: 8
Thanks for the feedback guys we have an official Moddb page so if you wanna check it out go here.

http://www.moddb.com/mods/ghostbusters-multiplayer


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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 1st, 2010, 6:38 am 
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Joined: September 27th, 2008, 12:18 pm
Posts: 4249
Looks great! I do 3d for a living,. maybe I could model something for you guys? Zbrush also just released a killer new auto uv map tool that makes doing UVs amazingly easy.

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 1st, 2010, 11:36 am 
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Joined: October 9th, 2002, 2:22 pm
Posts: 41
Location: OHIO
SLIMER HERE!

-or-

"One time, my buddy Kieth, he thought he had some sort of specter running around his house so he went and got himself one of them unlicensed nuc-ular acceleration machines - ended up costing him a fortune and wrecking his house something fierce... turns out it was just a badger."


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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 1st, 2010, 12:36 pm 
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Ghosthead
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Joined: November 2nd, 2008, 4:20 pm
Posts: 259
Location: Riverside, CA
EctoJedi wrote:
SLIMER HERE!

-or-

"One time, my buddy Kieth, he thought he had some sort of specter running around his house so he went and got himself one of them unlicensed nuc-ular acceleration machines - ended up costing him a fortune and wrecking his house something fierce... turns out it was just a badger."



LMAO...WTF??

but seriously... So far your models look great, especially that proton pack. But don't forget the ion arm that protrudes just above the power cell.

I love the logo, there's a guy on here that has made it a point to collect all the mod logos people have made, I'm sure he'll want to add this one.

I would love to see some video of the testing of this mod.


Keep it up guys.

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 1st, 2010, 2:23 pm 
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Joined: February 20th, 2010, 1:39 am
Posts: 8
Thanks for all the good feedback guys also we are looking for 3D modelers so if your interested just shoot me a pm.

Also here is a new screen shot for you guys.

Image


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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 1st, 2010, 3:00 pm 
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Joined: April 2nd, 2008, 11:57 pm
Posts: 39
Location: TX
Can't wait to see it!

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 1st, 2010, 5:14 pm 
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Ghosthead
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Joined: April 30th, 2008, 9:44 pm
Posts: 260
is slimer going to take place of the boomer? I would love for this mod to see the light of day and no go under like so many others. Keep it up!

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 1st, 2010, 6:17 pm 
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Ghosthead
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Joined: November 1st, 2005, 1:30 pm
Posts: 129
Location: Missoula, MONTANA
EctoJedi wrote:
SLIMER HERE!

-or-

"One time, my buddy Kieth, he thought he had some sort of specter running around his house so he went and got himself one of them unlicensed nuc-ular acceleration machines - ended up costing him a fortune and wrecking his house something fierce... turns out it was just a badger."



Ellis is awesome to a degree of unfathomableness.

This looks great so far. Don't let it go under.


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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 1st, 2010, 7:04 pm 
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Joined: May 23rd, 2008, 12:42 am
Posts: 24
Location: McCalla, ALABAMA
This is amazing my friend. Keep up the awesome work . Soon as you get it comepleted im gonna rught out and gonna rush out and get l4d2 for pc.

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 Post subject: Re: Ghostbusters Multiplayer: Left 4 Dead 2
PostPosted: March 7th, 2010, 10:44 pm 
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Ghosthead

Joined: October 26th, 2007, 3:29 pm
Posts: 428
Location: Kent State University, Ohio
Excellent renders so far.

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