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View new posts | View your posts Cyclotron lights- After they crossed the streams

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PostPosted: June 16th, 2012, 9:37 am 
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After the explosion in the first movie, when they are climbing out of the marshmallow and debris, I noticed Ray's Cyclotron lights were stopped and just had a steady light. But later on they are all off.
What I was wondering (and yes over thinking) has anyone thought to put in their light kit the sound of the streams crossing and some sort of overload where the cyclotron is frozen? Or was this just a continuity error in the film ( this would be my guess since Ray's pack is the only one that does it.)
I know the video game now has the pack vent sounds but, I was wondering if anyone had done this prior to the video game coming out?

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PostPosted: June 16th, 2012, 9:49 am 
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What your probably seeing is the stunt pack.. If you watch the part just before the sceen your referencing where they are all huddled around coming up with the cross the streamed plan, I believe its the stunt pack Pete is wearing, the lights are steady on. I don't think they took the time to wire up all the same light effects between the hero and the stunt packs.

I am actually workin on setting up a kind of overload style design and sounds to go with based on a mix up of the actual Sony sound clips and the video game sounds. I'm going to implement all of this to go with custom lighting effects once GhostGuys MIGHTY Microcontroller is released.

It's really the only way I know of currently that will allow me to set something like this up with out me having to essentially build my own kit from scratch.

I don't want to reveal all of my plans until it is actually completed and I have a video to back it all up.


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PostPosted: June 16th, 2012, 9:55 am 
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Libtechinit wrote:
What your probably seeing is the stunt pack.. If you watch the part just before the sceen your referencing where they are all huddled around coming up with the cross the streamed plan, I believe its the stunt pack Pete is wearing, the lights are steady on. I don't think they took the time to wire up all the same light effects between the hero and the stunt packs.


Everything here is correct. In the Marshmallow scenes it was a stunt pack; and the stunt packs had static lightning.

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PostPosted: June 16th, 2012, 10:00 am 
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See I knew you guys would be able to clear this up!
Thanks for setting me straight on the packs and the scene :D
Now I'm going to dive back into the Proton pack threads and get me an education on how to tell a stunt pack from a hero pack.
Thanks again!

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PostPosted: June 16th, 2012, 10:03 am 
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It's actually pretty easy once it's pointed out. The Stunt packs have a different "finish" then the actual packs (Since one is paint and the other is straight foam), they're rather floppy and bendy ('I love this plan!' scene where Venkman's ion arm is bending on the wall) and the straps are entirely different. (He slimed me)

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Totally not ALICE straps.

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PostPosted: June 16th, 2012, 10:06 am 
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Some_Guy wrote:
It's actually pretty easy once it's pointed out. The Stunt packs have a different "finish" then the actual packs (Since one is paint and the other is straight foam), they're rather floppy and bendy ('I love this plan!' scene where Venkman's ion arm is bending on the wall) and the straps are entirely different. (He slimed me)

Image

Totally not ALICE straps.


Thanks!
These are things I've never noticed before, Once I get home from work I'm going to rewatch the movie.

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PostPosted: June 16th, 2012, 10:39 am 
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While your at it keep an eye on Winston's pack.

Counterclockwise cyclotron? Yes have some.

Oh and Egon's pack in general... lights that are out...

Its funny to think how easy it would have been for them to digitally fix these "errors" had the technology existed at the time.

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PostPosted: June 16th, 2012, 11:18 am 
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Libtechinit wrote:
What your probably seeing is the stunt pack.. If you watch the part just before the sceen your referencing where they are all huddled around coming up with the cross the streamed plan, I believe its the stunt pack Pete is wearing, the lights are steady on. I don't think they took the time to wire up all the same light effects between the hero and the stunt packs.

I am actually workin on setting up a kind of overload style design and sounds to go with based on a mix up of the actual Sony sound clips and the video game sounds. I'm going to implement all of this to go with custom lighting effects once GhostGuys MIGHTY Microcontroller is released.

It's really the only way I know of currently that will allow me to set something like this up with out me having to essentially build my own kit from scratch.

I don't want to reveal all of my plans until it is actually completed and I have a video to back it all up.


That sounds exciting!


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PostPosted: June 16th, 2012, 2:50 pm 
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lannyjack wrote:
That sounds exciting!


I have always not been able to do exactly what I wanted with my pack lights and sounds until GhostGuy came up with the idea for the MIGHTY.

Its going to be great to get to play around with just about every setting of the pack lights and sound and customize it to my own unique ideas.

I will most likely share at least a little, if not all, of the code I come up with once I have it set up how I like.


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