Man I can't wait to get those 12" figures. Anyone seen the level of detail on those suckers??? The pack and trap alone are highly detailed.
- February 16th, 2009, 3:06 pm#98257
Need a list of clairification about the Ghostbusters 3 rumors and facts? UPDATED July 4th 2009!!
Check out my alternate proton pack project! UPDATE 09/03!!!
ECTOZONE.NET
Ghostbusters West Coast Division
"DaveFrehley wrote: Welcome to earth! Population approximately 7 billion.... 97% of which are morons."
"Dan AKA wrote: I'm willing to place good money that the figures are higher than that."
Need a list of clairification about the Ghostbusters 3 rumors and facts? UPDATED July 4th 2009!!
Check out my alternate proton pack project! UPDATE 09/03!!!
ECTOZONE.NET
Ghostbusters West Coast Division
"DaveFrehley wrote: Welcome to earth! Population approximately 7 billion.... 97% of which are morons."
"Dan AKA wrote: I'm willing to place good money that the figures are higher than that."
- February 24th, 2009, 12:42 am#99993
For those also wondering, the colours and feel of GB:TVG on Wii is not going to be as the picture that is on page 1. The developers have been allowed to take the colours back to board and make tham more in-line with the next-gen consoles. Atari was very understanding when they gave a release date thus allowing them to 'reset' the feel of the Wii version to bring back the concept to the original tone of the movie.
The game is pretty much complete except for the developers playing around with personal tweaks. But also the use of the playable release at the NYCC was for a very specific reason, bug checks in real world environment. There was a small bug that was recognised where, when approaching a 'trigger' point for the ghosts to attack, the trigger did not activate the gameplay - thus leaving the gameplayer to roam the environment without anything to do.
Playable demo to be released in May with 'certain' publications. Soundtrack was original score - plus 60+ minutes of original score that was not used in the movie - not including special score created just for the game.
And for those wondering if the packs are close to the originals - Sony did something that is unprecedented... they released the original blueprints for the packs to the developers for them to design the game-packs.
The game is pretty much complete except for the developers playing around with personal tweaks. But also the use of the playable release at the NYCC was for a very specific reason, bug checks in real world environment. There was a small bug that was recognised where, when approaching a 'trigger' point for the ghosts to attack, the trigger did not activate the gameplay - thus leaving the gameplayer to roam the environment without anything to do.
Playable demo to be released in May with 'certain' publications. Soundtrack was original score - plus 60+ minutes of original score that was not used in the movie - not including special score created just for the game.
And for those wondering if the packs are close to the originals - Sony did something that is unprecedented... they released the original blueprints for the packs to the developers for them to design the game-packs.
My Two Cents .02
Kent Brockman
Kent Brockman
- February 24th, 2009, 1:40 am#99996
njukgb wrote:For those also wondering, the colours and feel of GB:TVG on Wii is not going to be as the picture that is on page 1. The developers have been allowed to take the colours back to board and make tham more in-line with the next-gen consoles. Atari was very understanding when they gave a release date thus allowing them to 'reset' the feel of the Wii version to bring back the concept to the original tone of the movie.I notice the "bug" in the drafting office, when the rookie walked underneith the vent (with the PKE meter), it took a minute or two for the marshmallow goons to come out and attack. BTW! Where exactly did you get your info?
The game is pretty much complete except for the developers playing around with personal tweaks. But also the use of the playable release at the NYCC was for a very specific reason, bug checks in real world environment. There was a small bug that was recognised where, when approaching a 'trigger' point for the ghosts to attack, the trigger did not activate the gameplay - thus leaving the gameplayer to roam the environment without anything to do.
Playable demo to be released in May with 'certain' publications. Soundtrack was original score - plus 60+ minutes of original score that was not used in the movie - not including special score created just for the game.
And for those wondering if the packs are close to the originals - Sony did something that is unprecedented... they released the original blueprints for the packs to the developers for them to design the game-packs.
"We came, we saw, we kicked it's ASS!"
- February 24th, 2009, 3:19 am#100008
This mention of a demo in May, I assume you mean a demo for the Wii version?
- February 24th, 2009, 3:32 am#100010
*drools* that 12" figure looks amazing, bet they're not gonna be cheap!
- February 24th, 2009, 6:40 am#100025
*Cheers.
njukgb wrote: And for those wondering if the packs are close to the originals - Sony did something that is unprecedented... they released the original blueprints for the packs to the developers for them to design the game-packs.*Now if only WE could see them...That's something I've been dying to see since day 1 ...
*Cheers.
- February 24th, 2009, 7:01 am#100026
njukgb wrote:For those also wondering, the colours and feel of GB:TVG on Wii is not going to be as the picture that is on page 1. The developers have been allowed to take the colours back to board and make tham more in-line with the next-gen consoles. Atari was very understanding when they gave a release date thus allowing them to 'reset' the feel of the Wii version to bring back the concept to the original tone of the movie.Just curious, where are you getting the information about the changes for the Wii version, and the fact that Sony released original blue-prints of the packs to Terminal Reality? I'm not knocking your info, I'm just curious how you found this out.
The game is pretty much complete except for the developers playing around with personal tweaks. But also the use of the playable release at the NYCC was for a very specific reason, bug checks in real world environment. There was a small bug that was recognised where, when approaching a 'trigger' point for the ghosts to attack, the trigger did not activate the gameplay - thus leaving the gameplayer to roam the environment without anything to do.
Playable demo to be released in May with 'certain' publications. Soundtrack was original score - plus 60+ minutes of original score that was not used in the movie - not including special score created just for the game.
And for those wondering if the packs are close to the originals - Sony did something that is unprecedented... they released the original blueprints for the packs to the developers for them to design the game-packs.
My Hero OMNI Pack Build: Click Here
My Stantz Pack Build: Click Here
My GB2 Semi-hero Pack: Click Here
My GB:TVG Pack: Click Here
My Stantz Pack Build: Click Here
My GB2 Semi-hero Pack: Click Here
My GB:TVG Pack: Click Here
- February 25th, 2009, 3:56 am#100278
There is an interview here:
http://www.youtube.com/watch?v=GkNYKYW3X38
The interview is at the Atari booth at NY Comic Con, and it is here that they talk about the differences between the WII version & PS3/360 version.
I need to buy myself a WII now... I mean c'mon... Full co-op mode on WII. Get your mates round.. few beers! It's Miller time!
http://www.youtube.com/watch?v=GkNYKYW3X38
The interview is at the Atari booth at NY Comic Con, and it is here that they talk about the differences between the WII version & PS3/360 version.
I need to buy myself a WII now... I mean c'mon... Full co-op mode on WII. Get your mates round.. few beers! It's Miller time!
- February 28th, 2009, 12:57 am#100926
awesome pics, except for the really fat ghostbuster..
i cant stand that image..
i cant stand that image..
"Being miserable and treating other people like dirt is every New Yorkers god givin right" -Lenny the Mayor, Ghostbusters II
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