- February 1st, 2011, 7:56 pm#300377
Eurogamer.net did an interview with Creative Director David Williams and he spills the beans on a couple things.
Links
Page 1: http://www.eurogamer.net/articles/2011- ... -interview
Page 2: http://www.eurogamer.net/articles/2011- ... iew?page=2
Page 3: http://www.eurogamer.net/articles/2011- ... iew?page=3
1) The general story
"The general story is that there is a demon that's being resurrected in New York City and because of this process there are lots and lots of ghosts being drawn to New York from all over the world. This means that the original Ghostbusters team is pretty much overrun with work, so they've had to recruit these new rookies to help out.
The original team does take part in the game, but in the story sequences in-between the missions. They are there, but you don't get to play the original characters."
2) How the story unfolds
"The story is shown through comic sequences."
3) Game Structure
"The story is told through comic sequences. The script was written by Tom Waltz, who has written a load of Ghostbusters comic books, so he was very aware of the brand and did a fantastic job of capturing the personality of the characters - even giving the new characters really good personalities that kind of matched up with the original cast.
You have your story and then you have a top down-ish camera view of each of the environments. The story says there are loads of ghosts at the Sedgewick Hotel, which is a well-known location from the other games and the movies. You start off with your Neutrino Wand, which is the well-known weapon of the Ghostbusters, and clear off that location with new ghosts coming in all the time, playing in a very arcadey style.
As you progress through the levels, in the cut-scenes you have Egon inventing new technology for you and you have new weapons to use as you progress and meet new ghosts. One of the reasons for this is, Egon's discovered certain entities have specific coloured auras around them and they are weak to certain types of energy. So we have is specific coloured ghosts, and as you play through the game you can switch to different colours and that weapon is stronger against that type of ghost."
4) A 5th new character
"When we were doing the game design we were trying to figure out who wants to drive and who wants to shoot. Most of us just wanted to be on the back shooting. So we created another character called Jeff, who is the driver. He meets you at various points in the game to drive you around the city. In those driving sections you're all on the back of the car chasing and being chased by lots of different types of ghosts."
5) Hours of Gameplay
"About six."
6) Extras
"For replay the main thing is score. All the levels and the entire game have leaderboard support, so you can compare all your scores against anyone else who has the game or friends. There are special combo systems in the scoring so you can build up huge scores by gaining big combos in specific areas. Also there are hidden collectibles. As you search around the area, even though it's not an exploration game, there are hidden items to find, and obviously Achievements and Trophies."
7) The Villain
"The story references lots of Ghostbusters lore in itself. One of the rookies is related to Dr. Janosz Poha, who was in the second movie.
He's in this script for this game and ends up being the bad guy without knowing it, and then apologising."
8) Crossing the Streams
"It's been some time since you weren't allowed to cross the streams. Egon hasn't been sitting still with his technology advancements. Now it's an advantage to cross the streams. If you're playing in multiplayer and you're very close and aiming at the same ghosts, you can merge the streams, gain a power advantage, and it also causes splash damage, which affects the ghosts in the surrounding area as well."
Links
Page 1: http://www.eurogamer.net/articles/2011- ... -interview
Page 2: http://www.eurogamer.net/articles/2011- ... iew?page=2
Page 3: http://www.eurogamer.net/articles/2011- ... iew?page=3
1) The general story
"The general story is that there is a demon that's being resurrected in New York City and because of this process there are lots and lots of ghosts being drawn to New York from all over the world. This means that the original Ghostbusters team is pretty much overrun with work, so they've had to recruit these new rookies to help out.
The original team does take part in the game, but in the story sequences in-between the missions. They are there, but you don't get to play the original characters."
2) How the story unfolds
"The story is shown through comic sequences."
3) Game Structure
"The story is told through comic sequences. The script was written by Tom Waltz, who has written a load of Ghostbusters comic books, so he was very aware of the brand and did a fantastic job of capturing the personality of the characters - even giving the new characters really good personalities that kind of matched up with the original cast.
You have your story and then you have a top down-ish camera view of each of the environments. The story says there are loads of ghosts at the Sedgewick Hotel, which is a well-known location from the other games and the movies. You start off with your Neutrino Wand, which is the well-known weapon of the Ghostbusters, and clear off that location with new ghosts coming in all the time, playing in a very arcadey style.
As you progress through the levels, in the cut-scenes you have Egon inventing new technology for you and you have new weapons to use as you progress and meet new ghosts. One of the reasons for this is, Egon's discovered certain entities have specific coloured auras around them and they are weak to certain types of energy. So we have is specific coloured ghosts, and as you play through the game you can switch to different colours and that weapon is stronger against that type of ghost."
4) A 5th new character
"When we were doing the game design we were trying to figure out who wants to drive and who wants to shoot. Most of us just wanted to be on the back shooting. So we created another character called Jeff, who is the driver. He meets you at various points in the game to drive you around the city. In those driving sections you're all on the back of the car chasing and being chased by lots of different types of ghosts."
5) Hours of Gameplay
"About six."
6) Extras
"For replay the main thing is score. All the levels and the entire game have leaderboard support, so you can compare all your scores against anyone else who has the game or friends. There are special combo systems in the scoring so you can build up huge scores by gaining big combos in specific areas. Also there are hidden collectibles. As you search around the area, even though it's not an exploration game, there are hidden items to find, and obviously Achievements and Trophies."
7) The Villain
"The story references lots of Ghostbusters lore in itself. One of the rookies is related to Dr. Janosz Poha, who was in the second movie.
He's in this script for this game and ends up being the bad guy without knowing it, and then apologising."
8) Crossing the Streams
"It's been some time since you weren't allowed to cross the streams. Egon hasn't been sitting still with his technology advancements. Now it's an advantage to cross the streams. If you're playing in multiplayer and you're very close and aiming at the same ghosts, you can merge the streams, gain a power advantage, and it also causes splash damage, which affects the ghosts in the surrounding area as well."