GBKid1984 wrote: ↑January 2nd, 2023, 12:37 amOne time wrote: ↑December 31st, 2022, 10:42 am I was pleasantly surprised that Egon's Journal in the new Haslab proton pack actually references some of what is written in this post! I think I was the first person to come up with NRADS absorption rate so it made me feel kind of proud
You should feel proud. The fans are just as important. I don't think Ghostbusters would still be in the minds of us 40 years later along with Indiana Jones and Back to the Future, among other things, if they didn't spark our imaginations. I'm looking forward to reading the journal.
The Proton Packs and other equipment are intoxicating pieces of design and engineering that draw the eye and want to be touched. There's a tactility and utility that invites you in and wants you to play with it. I'm glad there's someone else that wants to know, or imagine, how these tools function, even if it was never meant to be known or was thought of by the creators. All those links you provided are fantastic resources. Thanks.
There's so much more I want to know about how some things work or what they might do. Where is a good place to ask? PM or in this thread?
When I mentioned the weight of the packs, I was just thinking out loud. They must be very heavy and uncomfortable if they were real.
Any more questions; I'd just post here, why not?
Yeah agree on the tactile aspect of the packs. The tactile nature of it adds to their believability.
Just some thoughts on the AF changes: I for one loved most of the Afterlife additions (bar 2 changes) they did for the packs. I feel they really thought them through. There is a symmetry to the design of the 1984 proton pack (when viewed head on). The ribbon cable on one side, the thrower on the other side. In silhouette it's designed to make the wearer look more heroic, wide shouldered, etc.
For Afterlife I think they really "improved" most (but not all) of it. I say improved in brackets because the improvements look as if they could as well have been from 1984. The neon yellow cord on the additional cable going into the cyclotron, the new curved cable going into the PPD behind it (hidden by the ribbon cable). The darker more aged ribbon cable, etc. They accented the locations the original pieces were meant to accent in 1983.
I'm 50-50 on the copper cables around the Clippard valve section. While I agree that area was the most "bare" and uninteresting part and could have used some more tactile detail, I'm not sure bare copper wires was the best solution. Makes it kind of interesting though.
The shotgun front grip was in my opinion a bad decision. It loses the mystery of the device when it had that manufactured sinister black front finger grip look. The original 1984 black finger grip, especially with the barrel retracted was mysterious. Is it a gun? Is it a light diode? What IS that? It's manufactured so it has to do something important. Making it a wooden shotgun grip lost that mysterious purposefulness.
Anyhow, all in all I don't mind the AF changes. They make the packs even more tacticle and inviting to tinker with than even the originals. And the front grip is easily replaced.
I'm also happy that the Hasbro pack (in a way) adds some functionality that I had always imagined the actual pack (if it existed) would have had. I'd imagined the wand and cyclotron to be actually tactile and noticable in terms of gyroscopic motion (i.e. resisting changes of direction) even when not firing. Turning on (Activate) the cyclotron you'd feel non linear increasing spin vibrations. Non linear as in exponentially increasing. These would be mirrored exactly in the wand.
So the wand would vibrate (slight gyro, i.e. resisting motion) in sync with the rotations of the cyclotron. Then when you fire it, these vibrations would almost instantaneously increase exponentially as the cyclotron speeds up particle annihilation. A massive recoil, like a waterhose but with immediate increasing synched vibration. Letting go of the trigger would settle it down in terms of synched vibrations as quickly as firing it would.
Anyhow, that's (kind of) how I'd imagined they would function from a tactile standpoint if they were real. It's interesting how the Hasbro pack (kind of, sorta) emulates that, minus the actual gyros ofcourse.
As you say it's interesting to think about these aspects (tactile dimension) that were never meant to be known or even thought of by the original creators (Aykroyd, Dane and Reitman). Thinking about this stuff is kind of like thinking it out for them after the fact.