mrmichaelt wrote: They pretty much did a good job of handling Louis' absence and adding some tidbits like his desk and his scouting role but too bad they didn't have time to record him and at least use it for some answering machine messages - that would have been neat..I've actually been trying to figure out who IS on that answering machine.... I THINK Dan Akyroyd and William Atherton (I think he was the Stay Puft Marshmallow representative) are some of the voice actors on the machine, but I'm not sure....
skankerzero wrote:Several of our dev team had lines on the machine too. Also for the black slime voices.Really? Cool! That black slime really creeped me out the first time it showed up. It takes a lot to make someone armed to the teeth with ghost-hunting gear actually AFRAID of ghosts, but the muttering disembodied voices and seeming invincibility to harm did it. It genuinely felt like I was looking at part of something large and evil that shouldn't be here.
LawgSkrak wrote:Have you guys fixed the audio problems you had in the first couple of episodes? I listened up through ep 4, and stopped because during ep 4 one guy was having a conversation with himself. Couldn't hear the other person at all.Start at episode 29... That's when I joined the podcast and took over production
M.Thunder wrote:Listen with headphones and the music turned down and you can hear more at various points. In the Shandor Island level for example, you can hear the Black Slime talking about whether or not you should be captured yet, since they've already caught Spengler, Zeddemore and Venkman... or even whispered panic about what will happen if you find the Juvenile Sloar.
Also, the black slime voices: are they different for each location? Because I heard the voices in the Return to Segwick complaining about overprized and mediocre french cuisine, but that's the only time I heard anything definite...
DocLathropBrown wrote: Listen with headphones and the music turned down and you can hear more at various points. In the Shandor Island level for example, you can hear the Black Slime talking about whether or not you should be captured yet, since they've already caught Spengler, Zeddemore and Venkman... or even whispered panic about what will happen if you find the Juvenile Sloar.No kidding. Though it sure was nice of the kidnapping spirits to let the prisoners KEEP ALL OF THEIR WEAPONS. Sure, they're evil occultist ghosts out to bring about a reign of blood, death, and vengeance, but ... stealing is just wrong!
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