"Goodbye Dr. Spengler, I hope that you will be able to peacefully collect spores, molds, and fungus in the afterlife. Rest well my friend, you've earned it." - Noah Shoup
https://www.gonintendo.com/stories/3596 ... ase-may-no
kind2311 wrote: ↑October 13th, 2019, 2:16 am I can't believe they made no adjustments to the weak NPC AI. You get knocked down and your teammates still run around like idiots instead of helping you. And it's a bummer to see they didn't make any changes to the unbalanced difficulty in the Azetlor, Sedgewick Kitchen, and stone angel battles.I only bought this game recently on Switch and I felt I had to quote this because of how true it is. Dare I say it, I think the AI might be even worse then it was originally somehow and I am not a fan of some of the cheap deaths on Professional difficulty at all.
All that said, I did enjoy playing through this game again. I had hoped for a little more to be added to this version but I understand it had a small budget so I'm just thankful the game got another lease of life for a new generation of gamers to play .
I love the GB game, but anything over casual difficulty is just not fun, which is a shame.
That said however, they should have phrased it as "if it sells well enough." Of course, from a marketing standpoint that kind of transparency is frowned upon. But they never, to my memory, told us that multiplayer was "definitely" coming. It was always framed as a "maybe."
Adding new localizations helps sell the game to new markets, but it still isn't going to drive sales enough to get us a new MP mode. When I saw the new update patch today, I excitedly turned the game on, hoping that they had fixed the GB2 uniform logo... and of course they didn't.
...and considering THAT was what I was hoping for, that's just sad.
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