Discuss the Ghostbusters Comic from IDW, as well as the now defunct Ghostbusters: Legion series.
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By GB-Retired
#4849314
Hey, guys.

I'm brand spanking new here. I was a huge, huge fan of the movies and RGB cartoon back when I was a kid, but kind of lost touch. Over the last few years I've gotten into reading comics. Starting with Marvel obviously, but moving to a lot of Boom and IDW. I just read the Total Containment HC and am just about finished with the Omnibus Vol 1.

I read Total Containment first, and was having some trouble figuring out many of the references. Having read a lot of Marvel, I've gotten used to not having any idea what characters are talking about. (50 years of history is a lot to catch up on.) I figured out some of the stuff the characters were talking about could be read in the collected stories in the Omnibus, and I've just read on the forums the Zombies are from the Infestation crossover (just ordered that too). I had lots of fun catching some of the easter eggs from the cartoons and the toy line as well, though I'm sure there's plenty I missed.

But the video game is what's got me stumped. I've never played video games much, so I have no experience with any of the GB games. Could you guys help me out a bit?

I read a review somewhere saying that the "Rookie" Peter refers to is the game player, right? And then is that the guy in Chicago as well? Is there anything else I'm missing from the video game that's in the book?

Only other thing is, how many times has Staypuft show up in this continuity? Egon mentions that each time he shows up his PKE readings go up. At the time I was reading it I only new about the movie and then the time in the comic.

Anyway, it's good to be here. Thanks, everybody.
By philmorgan81
#4849368
The game is referenced a bit in the ongoing, or there are plenty of Easter Eggs for it as well. The Paranormal Contracts Oversight Commission PCOC was introduced in the video game and they are talked about quite a bit. There is a little boy named Alan that is one of the Ghostbusters from Ghostbusters Sanctum of Slime video game. The fact that Slimer is on the loose in the beginning of the ongoing, Slimer was released from the containment tank at the end of the video game. The Containment tank was introduced in The Ghostbusters Video Game. The Mayor is the same style as the one in Ghostbusters The Video Game Wii and PS2 version. The 2 rookies from the Wii are referenced as well as the realistic Rookie that is currently in Chicago. The Experimental Proton Pack that the Rookie uses in Ghostbusters The Video Game is referenced. The Super Slammer trap was introduced in the video game. That is just a few from volume one I haven't even scratched the surface on what I have mentioned and there are even more game references in volume 2. If you ever find the time, it is worth finding and playing all three versions of the video game. The Wii, The DS and realistic versions are all referenced and all three are very fun to play. Each tells the same story, but there are things in the Stylised version that are not in the realistic version and vice versa. It is so worth playing them all. I hope this helps you some sir. :) :) :)
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By mrmichaelt
#4849377
Okay, so basically in a nutshell, for the prime canon - there's Ghostbusters, Ghostbusters II, and Ghostbusters: The Video Game (the version for XBox, PS3, PC -- aka Realistic Version). This game came out in 2009. But for the IDW Comics canon, aspects of this game are canon. The team cherry picks from versions of the games so a unique version of The Video Game happens in the IDW canon.

The second modern video game, Ghostbusters: Sanctum of Slime is posited as a possible future of this IDW canon and becoming more and more closer to "likely"

How many times Stay Puft appeared. Let's see:
1) Events of first movie
2) Events of Ghostbusters: The Video Game
3) An off screen appearance before events of Ghostbusters: Infestation
4) Ghostbusters: Infestation
5) Ghostbusters Volume 1 #4
6) Ghostbusters Volume 2 #19 (pulled from a memory from events in #4 onto Ray's subconscious)
Yeah, so five major manifestations of Stay Puft in the IDW canon.

I tried to compile a modest list of references and easter eggs to the games. It's pretty long so I stuck it in spoiler tags, just click and read away.
-"What in Samhain Just Happened?!"
The earliest easter egg reference I can think of in relation to The Video Game was in the "What in Samhain Just Happened?!" one shot. The Spider Witch is on the variant cover. She was a boss in the game.

-"Ghostbusters: Infestation"
The Containment Unit is based on the one from The Real Ghostbusters. In The Video Game, a new Containment Unit was sort of mesh between the GB1 and the RGB one in design but it got opened towards the end of the game. So it's inferred, the next unit built by Egon and Ray is this one seen in Infestation.

-VOLUME ONE
-Issue #1
The first example of The Video Game not being entirely canon was displayed in the Ongoing Series Volume 1 Issue #1, Winston does not have his history doctorate like he does in the game. Instead, it was later revealed he was given an honorary doctorate and is studying law just in case the GBs go out of business again.

Winston and Janine are visited by a younger version of Alan Crendall, who was the leader of the new team of GBs in Sanctum of Slime. He's a nephew of Janosz Poha from GB2.

As of the events of The Video Game, Slimer was on the loose. Unclear if he was recaptured and escaped again or was loose all these years between game and comic.

When Peter and Winston battle Slimer at the end, Peter mentions a score to settle. This is a nod to when he was slimed in the first movie and in The Video Game.

The back up story has a few references to The Video Game. PCOC was an oversight group formed by the city to keep an eye on the GBs. They mention Jock Mulligan was the mayor during the game and possessed by the principal villain, Ivo Shandor. They mention the insurance payouts the city had to pay in relation to the damage caused by the GBs who are bonded city contractors as of the game. One of the photos is the first indication Slimer is still being kept in the Paranormal Containment Research Tank, a carry over from the game. Walter Peck was the head of PCOC in the game and refers to when he was possessed in the museum level.

-Issue #2

As an easter egg, one of the room numbers by Winston at the start is 1221. That's room Spider Witch used at the Sedgewick in the game.

In the game, it was revealed the Vigo painting was confiscated by the GBs and resides in the Firehouse near Janine's desk. It first appears in this issue partially.

Peter alludes to the Natural History Museum's World of Gozer exhibit from the game. It was a center point of the game, where Shandor manipulated things and a big paranormal shockwave erupted from the museum and jump started all the paranormal activity in the story.

When Ray and Egon investigate the kitchen in the Wandering Hills house, on the chalkboard there's a nod to Chef Sargossa from the stylized version of the game (PS2, Wii) and Hotel de Gustav (an object from it could be collected) from the realistic. And the phantom cake on the table is from the stylized version.

-Issue #3

When Ron shoots pool in the bar, he mentions having applied for a franchise but was rejected. The idea of franchises came up in the first movie after the trio left the bank but it was referenced again at the start of The Video Game. A museum guard saw a new GB commercial which mentioned franchise applications were available and at the end of the game, the Rookie is offered the chance to lead up his own. More on that later.

Egon refers to Stay Puft as "Marshmallow Avatar." The avatar term was coined in Ghostbusters: The Video Game

One of the billboards in Times Square references "Stay Puft The Musical." This was mentioned by Sedgewick patrons at the first Sedgewick Hotel mission in Ghostbusters: The Video Game (Realistic Versions).

When the GBs fight the Terror Bear, Peter makes light of all the options for the Proton Pack like the experimental version used in Ghostbusters: The Video Game - besides the particle stream there was a slime blower option, boson darts, dark matter, meson collider options. Egon refers to the Rookie and his experimental Proton Pack then states the pack needs venting like in Ghostbusters: The Video Game. The Boson pack Egon uses in itself is a nod to the experimental pack. It was too unstable so not one to give up, Egon made the Boson dart option into a new pack used occasionally in the ongoing series.

At the end, when they gather around the book, the blue gun by Peter looks to be the Plasma Inductor from Ghostbusters: Sanctum of Slime

In the PCOC section, Peter makes his own notes like he did with the Tobin's Spirit Guide entries from Ghostbusters: The Video Game (Stylized Versions). The Further Notes clarifies what Egon's pack in the main story was and refers to Boson Darts from The Video Game

-Issue #4

Peter refers to the Rookie and his victory over Stay Puft in the Times Square level of Ghostbusters: The Video Game. Stay Puft was the boss of this level (2nd one overall in the game).

Jock Mulligan, mayor during the game, shows up on one of Peck's speed dial options on his phone.

The PCOC file is Video Game oriented. The article in the upper left mentions the Ghostbusters hiring three new hands - Maddie Collins, Chad Fuller, and Bryan Welsh. These are names created by the PCOC writer/artist Tristan Jones - Maddie for the Female Rookie, Chad for the Stylized version of Rookie, and Bryan for the Realistic version. So here we see a mix of versions of the game incorporated into this canon. "The Architect" is mentioned. This is Ivo Shandor's title revealed in the game. A photo and file on the Marshmallow Mini from The Video Game can be seen. These were spawn generated by Stay Puft in the Times Square level.

-Issue #5

Two of the storefronts in Fantastic Land have nods to Ivo Shandor and Sargassi, two boss ghosts in the game.

A lot of collectible artifacts from the game show up in Ray's Occult. The bottom half of the Ritual Mask of Bad Advice, Portrait of G. Sedgewick, Spider Witch is on the store's calendar, Swiss Death Clock can be seen by the door, Featherwell's Stalking Chair near Ray and the Cursed Musket of Cecil Starkey is near Ray

During the airplane ride, The Church of Gozer Songbook, another collectible, is in the stack of books on the plane trip.

The PCOC file refers to the events of Ghostbusters: The Video Game and Black Slime. Black Slime was a major component of the game, used by the Cult of Gozer to generate portals and allow all sorts of entities to cross over.

-Issue #6

Behind Ray are stuffed dolls. One is of Azetlor from the Stylized Versions. He was the boss in the library level.

The PCOC file mentions of the Cult of Gozer, Ivo Shandor, and the Gozerian Codex of Ghostbusters: The Video Game

-Issue #7

A Stay Puft The Musical sign stands on a roof next to the hospital

On the PCOC page, a post it note mentions calling Geoff. Geoff was the driver from the Ghostbusters: Sanctum of Slime.

-Issue #8

At the beginning, Peter walks near the Painting of the Trustees - another collectible from the game. Later on, during the battle, on the mantle lies the Stone Angel Head and near it the Whistling Bust of Mausch.

On Egon's white board, there's photos from PCOC files of past issues and photos of Mandala nodes from the game. These were used by the Cult to channel P.K.E.

Winston brings up how Egon hardly slept. This also came up in the library level of the game. Egon mentioned he's had time to make prototypes due to an ongoing experiment where he sleeps an average of 14 minutes a day.

Egon uses Belascu shaving cream referencing Unruly Beard of V. Belascu a collectible from the game. Later on in the Tobin story, it's revealed Tobin once met with Vladimir Belascu.

-Issue #9

Mayor seems to be visually based on version of Mulligan from Stylized version which Dan Schoening, the main artist on comic, contributed to but was uncredited

In the Laura Parr back up story, Peter mentions the Rookie from the Realistic Versions and the two Rookies from the Stylized Versions of Ghostbusters: The Video Game. Peter also brings up franchising for the Ghostbusters and asks why it hasn't become so widespread yet.

-Issue #11

In the library, Stylized version of Azetlor is seen on the Bookworm poster. "Bookworm" was Ray's nickname for it.

-Issue #12

In the band's flashback, on the shelf behind the drummer is the Singing Slime - another collectible.

To the left of Peter in the DJ's room on the board is a photograph of the Possessed Bell-Bottom Jeans, another collectible.

In the back up story, Peter discovers the Slime Blower was stuck on the Slime Tether. This was a setting from Ghostbusters: The Video Game, Realistic Versions. To trap the ghost, Peter has Laura activate the Super Slammer Trap - a more powerful trap introduced in the game, mounted on top of Ecto.

-Issue #13

Ghost Shark is based on the unused character from Ghostbusters: The Video Game (Realistic Versions), who killed Pappy Sargassi.

The cover is from the Rookie's perspective like in Ghostbusters: The Video Game

We finally meet the Rookie. It's revealed he's leading a franchise in Chicago. This was one of the locations offered to him at the end of the game. Winston calls him by one of his nicknames "Youngblood" that comes up during levels. He kept his defunct experimental pack as a souvenir but it only functions as a regular pack currently.

The Janosz segment has a couple Sanctum of Slime nods. Ismael, one of the main villains from Ghostbusters: Sanctum of Slime, is painting the mural that later becomes the portal to Dumazu's realm. He was revealed to be Janosz' roommate at the start of the game. Above Ismael's mural are two photos of a shard of the Relic of Nilhe and one of the scepter held by the Cult of Dumazu leader in the opening cut scene. Loretta and the two attendants from the opening cut scene also appear. They tended to Janosz and Ismael.

-Issue #14

Blinkers a discarded boss/cameo in cutscene from Ghostbusters: The Video Game Realistic Versions, is on Peck's computer screen

On the tack board at the end, there's photos Mandala from Ghostbusters: The Video Game, Realistic Versions

-Issue #15

The billboard at the end references Blinkers and his television show

-Issue #16

At the start is revealed Winston has an Honorary Doctorate, as mentioned earlier in the list - in opposition to him having a doctorate like in the video game.

In the Janosz scene, one of the ornaments hanging on the tree is the Relic of Nilhe from Ghostbusters: Sanctum of Slime

Idulnas threatens the life of Alan Crendall and his mother. Alan appeared back in #1 and was a lead in Sanctum of Slime. In the game, his mother was mentioned as well.

At the end, behind Possessed Janosz are letters from the Gozerian Alphabet seen in Ghostbusters: The Video Game. This was the alphabet in Gozerian language. Basically used for spells by the Cult of Gozer. Here, translated they read, "Third Minion Returns Idulnas"

-VOLUME TWO
-Issue #1

On the subscription cover, on the newspaper back page, PCOC is mentioned. Rookie and Alan are among the photos.

In Central Park at the beginning, on the far right is the Spider Witch with her victim in the Realistic Version of the "Return to the Sedgewick" level.

Winston was taken from his apartment, the first time it was scene in any medium and previously mentioned in Ghostbusters: The Video Game, the Realistic Versions also at start of the "Return to the Sedgewick" level.

The apartment has a couple collectibles from the game - behind Ortiz is the Foxhunt on Tiamat Island , the Anguished Stuffed Bear is on the table up above from Kylie, and in the lobby behind Kylie is part of the Ravising Red Prince.

Peck's technical report on the Containment Unit has the addresses of the EPA and PCOC

The limbo dimension is based on the Gozerian dimension designs from the first movie (seen in "Making Ghostbusters") and later utilized for the "Checking out the Library" level in Ghostbusters: The Video Game

On the table in Peter's office next to the box is the Skull of Ivo Shandor collectible from the game

-Issue #2

The inside of the locker Janine looks in is based on the profile screen from Ghostbusters: The Video Game, Stylized Versions complete with the Male Rookie's I.D. card. On a shelf in the locker is the P.K.E. Meter from Ghostbusters: The Video Game, Stylized Versions.

At the end, Janine's drink is Chamomile, her favorite, as she mentioned in Ghostbusters: The Video Game, Realistic Versions in the cutscene before the last level.

-Issue #3

Behind Melanie Ortiz is the Skull of Ivo Shandor in Peter's office.

Still on Janosz' wall are Gozerian letters

Starting in this issue I think it was, the Firehouse second floor ladder and cloth seen in Ghostbusters: The Video Game, Realistic Versions is to the left of Janine.

One of the Parkview Orderlies from the opening cut scene of Ghostbusters: Sanctum of Slime is present in Janosz' room.

When the Draguar returns at the end, behind Melanie is a "Stay Puft the Musical" ad from Ghostbusters: The Video Game

At the end, the Gozerian letters translate to the original Ghostbusters' names - Egon Spengler (upper left corner), Peter Venkman (above Kylie), Ray Stantz (left of Kylie), and Winston Zeddemore (right of Kylie)

-Issue #4

The odd man in the wheelchair is based on a type of Possessed Human from Ghostbusters: Sanctum of Slime in the first Parkview level.

The dormant Electroshock Construct from Ghostbusters: Sanctum of Slime is to the left of Janine when she and Peter search the room.

Between Winston and Melanie is the painting of Dumazu's dimension from the last level of Ghostbusters: Sanctum of Slime.

-Issue #5

Janine is wearing an outfit and headset combination seen towards the end of Ghostbusters: The Video Game (Realistic Versions)

Roger's wine bottle references Les Oiseaux Fine Wines, seen in the Sedgewick Hotel (first level) in Ghostbusters: The Video Game, Realistic Versions

Yellow Slime was encountered in Ghostbusters: The Video Game on Shandor Island

In the corner of Roger's living room is the Ghostfruit Tree another collectible from Ghostbusters: The Video Game, Realistic Versions

-Issue #6

From here on, the calendar in the tank with Slimer is the Pin-Up Calendar of Doom! collectible from Ghostbusters: The Video Game (Realistic Versions).

The Wall-Trap is a modified Super Slammer Muon Trap from Ghostbusters: The Video Game, Realistic Versions.

Hohman's Black Low-Rise from Ghostbusters: The Video Game, Realistic Versions is on the floor near the Aura Video Analyzer.

Taped to the shelf is the drawing for Uncle Egon from Ghostbusters: The Video Game, Realistic Versions

The choir of angels around Egon are based on the Stone Angels from Ghostbusters: The Video Game

the doughnut on the rack in the Firehouse's kitchen area from Ghostbusters: The Video Game (Realistic Versions) appears.

-Issue #7

Marine Ecto-8 from Ghostbusters: The Video Game, Realistic Versions makes its debut

-Issue #9

In the middle of Egon's white board, a photo of the Black Slime Elemental from Ghostbusters: The Video Game, Stylized Versions

The x days since last incident sign from Ghostbusters: The Video Game (Realistic Versions) appears makes its debut

The view of the Ecto Visors is a tweaked version of the point of view from the Paragoggles in Ghostbusters: The Video Game, Realistic Versions.

-Issue #10

In Jasmine's bedroom is a Plush Dog from Ghostbusters: The Video Game, Realistic Versions, in the Juvenile Curriculum section of the Checking Out the Library level.

-Issue #11

In front of Ray is the Archangel's Gallbladder from Ghostbusters: The Video Game, Realistic Versions

The fourth yellow Post-It Note, on the middle left of Gallon's Spectral Almanac, references the Gozerian Codex from Ghostbusters: The Video Game

The third Firehouse arcade Ghost Captors is from Ghostbusters: The Video Game (Stylized Versions) during the "Going Up" section of Panic in Times Square Level.

On Egon's white board, on the top left is the Photon Tempest Games logo from Ghostbusters: The Video Game (Stylized Versions) during the "Going Up" section of Panic in Times Square Level.

Summoner's Bell from Ghostbusters: The Video Game, Realistic Versions. It is placed on the Firehouse kitchen counter where it is in the game after it is collected, as well.

Employee of the Month signs from Ghostbusters: The Video Game, Realistic Versions debuts

Tiamat is introduced. She was mentioned to be Gozer's adversary in the Ghostbusters: The Video Game, Realistic Versions museum level when you interact with audio displays in the museum level.

-Issue #12

On regular cover, a bottle of Les Oiseaux Fine Wines from Ghostbusters: The Video Game, Realistic Versions in the "Welcome to the Hotel Sedgewick" level

On the Firehouse refrigerator are two bottles of Singing Slime from Ghostbusters: The Video Game, Realistic Versions

The Reluctant Reading Lamp from Ghostbusters: The Video Game, Realistic Versions, is present in panel two on the table next to Ortiz in the gypsy's place.

In Times Square, Stay Puft and Friends, Saturdays at 8 am, is a nod to the show mentioned and a billboard from Ghostbusters: The Video Game, Realistic Versions Panic in Times Square level. Hindenburg is the trouble-ridden opera from Ghostbusters: The Video Game, Realistic Versions Panic in Times Square level. An ad for Les Oiseaux Fine Wines from Ghostbusters: The Video Game, Realistic Versions. Otto's Bar from Ghostbusters: The Video Game, Realistic Versions Panic in Times Square level. Between the Caste and GM ads is the blue corporation logo seen at Times Square in Ghostbusters: The Video Game, Realistic Versions Panic in Times Square level.

In the back up story, the World of Gozer exhibit is back and the events of Ghostbusters: The Video Game are noted

Dr. Selwyn from Ghostbusters: The Video Game makes her debut in the comic

Ron refers to Gozer and the events of Ghostbusters: The Video Game

Gozerian letters appear on artifact

-Issue #13

Ecto-1b, the version of Ecto from Ghostbusters: The Video Game, Realistic Versions, is used from this issue to #20.

At the end, the black fruit snack box refers to the Ghostfruit Tree from Ghostbusters: The Video Game, Realistic Versions

-Issue #14

Ray talks about Gozer's banishment, which was revealed from audio displays in the Museum of (Super)Natural History level of Ghostbusters: The Video Game, Realistic Versions

-Issue #15

On the regular cover, 2:00 mentions Chamomile tea. This is Janine's favorite - she originally admitted this in the cutscene before Central Park Cemetery in Ghostbusters: The Video Game

Archangel's Gallbladder is still in Ray's occult.

Tiamat and Gozer's names are in Gozerian alphabet in Tobin's entry Kylie shows.

Kylie alludes to the Cult of Gozer and Cult of Tiamat's conflict as recounted in Ghostbusters: The Video Game Realistic Versions during the Museum of (Super)Natural History level.

The pages of Tobin's Spirit Guide shown has the circle of Gozerian seen in the Library ghost's room in Ghostbusters: The Video Game, Realistic Versions, Checking Out the Library Level.

New York City poster from Ghostbusters: The Video Game Realistic Versions is up on the wall in Firehouse 2nd floor

The Skull of Ivo Shandor, from Ghostbusters: The Video Game Realistic Versions, is still at its place in Peter's office.

-Issue #16

Ray mentions Crossing the Streams worked at least twice before. The Ghostbusters used it to defeat Gozer the first time and on Ivo Shandor's Supreme Destructor Form in Ghostbusters: The Video Game

-Issue #17

On Hart Island, in one scene in the upper right corner is the Stylized version of the Cemetery Crawler, in the form before it is shot at.

-Issue #18

Gozer takes on the form of the Spider Witch from Ghostbusters: The Video Game (Realistic Versions)

Also present in the vision are the Spider Crawlers and Spectral Spawning Husks from Ghostbusters: The Video Game, Realistic Versions

At the cafe, the daily special board references Chef Sargossa from Ghostbusters: The Video Game (Stylized Versions). Inside the cafe, the portrait to the far right by the doors is of the Phantom Craftwork from Ghostbusters: The Video Game (Stylized Versions)

Kas' last name is revealed on her credit card: Gibbons. This is the same last name as the Ghostbuster named Bridget in Ghostbusters: Sanctum of Slime. Kas turned out to be Bridget's mother in this canon.

On the Firehouse 2nd floor is the 'Come Visit...' poster from Ghostbusters: The Video Game, Realistic Versions, is (accurately) hanging up near the stairs. Also present is the ladder and towel seen in Ghostbusters: The Video Game, Realistic Versions. The chalkboard features the Proton Stream equations seen in Ghostbusters: The Video Game, Realistic Versions. A side note on the chalkboard, "Geoff RE: 4WD", referencing Geoff and the Ecto-4WD vehicle from Ghostbusters: Sanctum of Slime. Also on the board, a reference to Chicago and Ilyssa Selwyn from Ghostbusters: Video Game, who appeared in Volume 2 Issue #12.

Once again, the Pin-Up Calendar of Doom! is in the tank with Slimer.

The thermometer used by Kylie is connected to a modified version of the P.K.E. Meter seen in Ghostbusters: The Video Game, Stylized Version as evidenced by the look and the words on screen like 'P.K.E.' but lacking the wings and handle.

-Issue #19

The lower drawing by Janine's desk is from Ghostbusters: The Video Game (Realistic Versions). It was from Egon's nephew Ed and was in the lab area on the second floor.

The Skull of Ivo Shandor from Ghostbusters: The Video Game, Realistic Versions can be partially seen on the desk in Peter's office

The Ravishing Red Prince from Ghostbusters: The Video Game, Realistic Versions is posted above Janine's head. This is the location it appears once collected in the game

As Tiamat pulls Gozer's consciousness from the Sloar form, Black Slime can be seen. It is from Ghostbusters: The Video Game

The design of the Sloar is based on the Juvenile Sloar that appears in the Lost Island Rising level of The Video Game, realistic versions

-Issue #20

Behind Ray is the hatch and devices from the Containment Unit seen in Ghostbusters: The Video Game (Realistic Versions). Apparently, they repurposed some parts for the current version.

Still on the side of the filing cabinet are Paige Schoening's Slimer drawing seen in Volume 1 Issue #2 and Ed Spengler's from Ghostbusters: The Video Game, Realistic Versions, on the second floor lab area.

When the basement is transformed, above the Containment Unit is the portrait of Ivo Shandor's Mother seen in Ghostbusters: The Video Game (Stylized Versions)

-TMNT/GB Issue #2

Still up on the second floor are the New York poster and ladder with towel from Ghostbusters: The Video Game (Realistic Versions). Pin-Up Calendar of Doom! in tank with Slimer.

In a box on the shelf by Peter on Firehouse 2nd floor, is the Stasis Field Generator from Ghostbusters: The Video Game, Portable version.

A jar of Singing Slime from Ghostbusters: The Video Game, Realistic Versions in Ray's locker

-TMNT/GB Issue #3

Employee of the Month board

The lockers, punching bag and Anguished Stuffed Bear are where they are in the Firehouse sleeping quarters during Ghostbusters: The Video Game, Realistic Versions

-TMNT/GB Issue #4

Employee of the Month board and days without incident sign

After proximity alarm, between Winston and Leonardo is the Andres brand microwave from Ghostbusters: The Video Game, Realistic Versions

Singing Slime on top of the refrigerator. It was a Cursed Artifact in Ghostbusters: The Video Game, Realistic Versions

-Get Real Issue #1

Employee of the Month board

-Get Real Issue #2

On Aura Video-Analyzer monitor is the city map from Ghostbusters: The Video Game, DS version

One of the portals the Cerberus entity goes past in the upper left side is the junior team of Alan Crendall, Bridget Gibbons, Samuel Hazer, and Gabriel Sitter from the video game, Ghostbusters: Sanctum of Slime. On the bottom of the page, to the right, are Winston, Egon, Ray, Peter from Ghostbusters: The Video Game, Stylized Versions.

Pin-Up Calendar of Doom! in tank with Slimer

On the floor, right of Ray is Hohman's Black Low-Rise as it appears in Ghostbusters: The Video Game, Realistic Versions

Days Without Incident and Employee of the Month boards

Summoner Bell from Ghostbusters: The Video Game, Realistic Versions appears on the counter behind Winston, from The Real Ghostbusters. The bell is left of the maroon colored Andres brand microwave also from Ghostbusters: The Video Game, Realistic Versions .On the second floor kitchen counter next to the microwave is the location the bell appears at in the Firehouse after you collect it in the game.

On chalkboard, In the lower left corner are Gozerian letters, from Ghostbusters: The Video Game, Realistic Versions, in alphabetic order. The M, N, and O are the first row and the X, Y, Z on the second row.

-Get Real Issue #3

Junior team of Alan Crendall, Bridget Gibbons, Samuel Hazer, and Gabriel Sitter from the video game, Ghostbusters: Sanctum of Slime appear along with the driver, Geoff.

Employee of the Month board.

Peter, like in the first level of Ghostbusters: The Video Game, opts to play one of the arcades instead of helping the other Ghostbusters.

Summoner Bell on kitchen counter again. Skull of Ivo Shandor in Peter's office again.

-Get Real Issue #4

Employee of the Month board

-Annual 2015

cement bag in Firehouse is labeled "Muck Master Cement" - a reference to the Muck Master entities in Ghostbusters: Sanctum of Slime
This Post Contains Spoilers
User avatar
By GB-Retired
#4849602
Awesome, guys. Thanks.

How about that Boson Dart pack? Is that from the game too, or is it new for the comics? It seemed to come up suddenly with very little explanation, so I was thinking it must be from the game, or maybe Infestation (haven't read it yet).
User avatar
By mrmichaelt
#4849612
Awesome, guys. Thanks.

How about that Boson Dart pack? Is that from the game too, or is it new for the comics? It seemed to come up suddenly with very little explanation, so I was thinking it must be from the game, or maybe Infestation (haven't read it yet).
The Boson Dart was an option for the Proton Pack in the video game. In the IDW canon at some point between issues, the pack was deemed too unstable. So in Volume 1 of the ongoing series, the Boson Pack was invented to mitigate the instability issues of the all in one pack from the game.
User avatar
By GB-Retired
#4850407
Hey, guys.

So it looks like somebody edited their play through into a movie. I'm never going to have time to play that game so I may just watch that.

I think that may qualify me for a new level of geekiness, but I can live with that.
By philmorgan81
#4850421
LOL!! You are not alone sir. After I got real good at the Game I recorded my gameplay so it could be watched like a movie. I still play the video game for the immersive experience, but sometimes when I just feel like watching the movies. I watch GB 1 GB 2 and then I will watch GBTVG gameplay as GB 3. Now there is a new level of geekiness. ;). :) :) :)
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By mrmichaelt
#4850457
Me, too, phil! Took me 5 discs but I got it. Then I bought a 5 disc DVD case (same size as a standard DVD case) for cheap on ebay and made a copy of the game case slip art. At one time I considered making a custom case based on that GB1, GB2 DVD box set so I could house them and the TVG one but never got around to it.
By philmorgan81
#4850463
LOL!! Wow that is Awesome! I am thrilled to know that I am not the only one. Thank you mrmichaelt you have inspired me to make a case for my GBTVG Gameplay disk. Right now I just have it in a paper sleeve, but you made me realise that if I put it in it's own box it would look great on a shelf with Ghostbusters 1 and 2. Thanks for the inspiration sir. :) :) :)
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