RichardLess wrote: ↑September 27th, 2020, 1:28 pmTake something like Extreme Ghostbusters. A good show. But the reason it failed was due to time slot. Time slot! That’s something that can be fixed!
Sony doesn't own any of the networks that "Extreme Ghostbusters" aired on, so I'm not sure what you think they should've done. I don't think Sony has any leverage once the show has been sold to a network -- they can't breach the contract by taking it somewhere else, so what power do they have?
RichardLess wrote: ↑September 27th, 2020, 1:28 pmThe video game. Mishandled from the word go. This is a Sony property. It should’ve been bundled with PS3/4s. The marketing push was so “meh”. They had the original cast back! Have them out there prompting the hell out of it.
I guess I don't feel like the game was underpromoted. I remember reading a major feature in one of the gaming magazines at the time, and people seemed to be aware of it. I also seem to recall a steady stream of Aykroyd and Hudson interviews promoting it, although lots
of Aykroyd interviews blend together. Maybe not Ramis. Of course, since Bill didn't even finish recording his lines for it, I can't say I'm surprised he didn't promote it much (although I remember him telling his theme song story on Letterman, so...was he not promoting the game?). The general reaction to the game outside of the fandom seemed to be that it was fun but kind of repetitive, and that story-wise it retread old territory, which suggests to me that it performed about as well as it was going to, not that people weren't aware of it.
RichardLess wrote: ↑September 27th, 2020, 1:28 pmLook at how Paramount/CBS handles Star Trek. Those reboot films barely made them any money, what do they do? Cease all Star Trek? Heck no. Look at all the Star Trek content. And that franchise has had its fair share of misses. They spent millions upon million making Star Trek The Next Generation available for blu ray. And they lost money on it! Yet they still made a Star Trek Picard series. Because they understand how these things are suppose to work.
This isn't a great 1:1 for a couple of reasons. The Star Trek
reboot movies that barely made them any money did achieve profitability in theaters, making their home video pure revenue, and when Star Trek Beyond
ended that streak, they stopped making movies and returned to television, where they had a studio streaming service that benefitted from more "Star Trek" content. I imagine now they're pretty happy with restoring "The Next Generation" what with CBS All Access/Paramount+ (my housemates and another friend just binged all of the series).
"Extreme Ghostbusters" aside, Sony has pretty consistently restored and updated the original movie on home video, which is clearly the big revenue driver for them. I know I've bought it enough times. I'd also note that this is an area where the quality of the effort (i.e. Ghostbusters II
never getting any serious extras until last year) is up for debate, but that's not necessarily the same as Sony not keeping that title "active" (thinking of that "green slime" thinpak DVD bundle).
RichardLess wrote: ↑September 27th, 2020, 1:28 pmFrom 1997-2014, was your Ghostbusters hunger satisfied?
Main thing is, until the early 2000s, the internet wasn't as much of a force in the world as it is now, and I think the internet was the big motivator behind the nostalgia boom that we have in pop culture. I wasn't particularly surprised that Ghostbusters
wasn't especially active as an IP during most of that time. They didn't want to make the movie Aykroyd pitched, so that pretty much seemed like it was the end of the road.
RichardLess wrote: ↑September 27th, 2020, 1:28 pmI think some people at a Sony looked at Ghostbusters as just another comedy. They didn’t see the sci fi mythology potential. You can build a rich lore, just like Star Trek, Star Wars, Lord of the Rings, Game of Thrones...all that stuff. But I don’t think they saw that potential.
I don't think the question is whether or not they saw that potential, the question is whether or not they saw an audience for that potential. Before the internet, I don't know how aware they were of Ghostbusters
as a legacy property they would want to keep exploiting, because digging up old franchises that had completely gone dormant wasn't necessarily a thing that was commonplace (and many of the efforts that did exist were unsuccessful, artistically and commercially). I think (even if it wasn't hugely successful) The Video Game
was really their first taste of that (what with that fan mod helping to kick off the development process), because it was after that we started to see movement on new movies really begin in earnest.
In any case, none of this is necessarily a defense of Sony, it's just the absence of beef. The changing pop culture landscape (the rise of '80s nostalgia) and some happenstance (Sony's apparent disinterest in jumping into the streaming wars, which, to be honest, thank goodness -- I've got enough services!) dictated some of their choices, and ultimately brought us where we are now. There's no going back, so I don't see much use in cataloging regrets.