RichardLess wrote: ↑November 30th, 2021, 12:29 pm Hmm. I’m not sure I follow your logic on the PKE cloud and crossing the streams. Are you head canoning that or did I miss them explaining that?
Ok. Going back to Egon's original warning. Say the Ghostbusters are on a standard bust like Slimer in the ballroom and they cross their streams. Total protonic reversal. They die. Probably a couple square blocks get vaporized. They crossed their streams into an open portal where the Gozer P.K.E. cloud/atmospheric disturbance is floating above them, the results are skewed - the portal is closed, Gozer and Terror Dogs sucked back in, few floors taken out, they all survive.
With Egon's pack array in the mine, the streams cross above the well of souls, essentially a collection of P.K.E. and the portal, then closes it temporarily and causes tremors in Summerville. When Gozer arrives at the Farmhouse, the same kind of Gozer P.K.E. cloud/atmospheric disturbance shifts from above the mine to above the Farmhouse (it goes where Gozer goes). Then the Ghostbusters cross their 3 streams directly at Gozer. Nothing bad happens. Apparently doesn't work when directly used on a god. I think in the presence of high levels of stored P.K.E. collected into a physical mass, crossing the streams is relatively safe to do. Using it on a portal has explosive results - in both movies - we see a range of an earthquake to a big explosion.
EDIT: Yes, there's also an example of how The Video Game established the cross stream governors were added to the throwers so that crossing has no violent consequences. Then while in another dimension, they disabled said governors and used 5 crossed streams on Shandor who took on a godly destructor form, blew him up, then the resulting blast wave conveniently knocked back them onto Earth's physical plane. (But yes, the canon of the game is now debatable but thought I'd at least give it an honorable mention since we're on the topic of crossing streams)
RichardLess wrote: ↑November 30th, 2021, 12:29 pm I wish I could say more thought was put into this. But we just have so many examples of things happening because “reference”. Mini pufts. Even the ghosts are derivative of things we’ve seen. Muncher is lovely. But he’s a blue Slimer.
Sure. The P.K.E. levels/Vinz's presence could have animated anything in that Walmart but it happens to be the bags of Stay Puft Marshmallows. Muncher, sure, they wanted to create a new Class 5 ghost.
RichardLess wrote: ↑November 30th, 2021, 12:29 pm And he just…appears. Conveniently. They are driving down the street and…ghost? They needed to set Muncher up. Have things around town have big pieces of metal missing out of it. Have the sherif talk about how people around town are seeing a blue blob. These are easy, easy fixes.
Podcast sets up the notion that the town is haunted when he gives Phoebe a brief tour of the town so Muncher could have manifested in that Foundry decades ago, between 1945 and 2021, and was a local legend much like with Slimer and the owners of the Sedgewick Hotel not liking any staff talking about it, then in GB1, due to the rising levels of P.K.E., Slimer becomes more aggressive in nature. Probably the same here with Muncher.
You're ignoring something to make a point. Muncher doesn't randomly show up on the street. He's in the foundry then in response to Phoebe and Podcast flees the foundry to the town.
RichardLess wrote: ↑November 30th, 2021, 12:29 pm The eyeball ghost was the one thing that was new. Or not. Apparently he’s based on a Real Ghostbusters toy? The miner was the taxi cab ghost.
Yeah, the Bug-Eye Ghost. Yes, the Miner Ghost, in the Crossrip podcast that just released yesterday, was revealed to be an addition pitched by Arjen Tuiten, Special Make-Up & Live Acton Creature Effects Designer. Realizing they need a human/skeletal/zombie ghost like Zombie Taxi Driver in the first movie - he pitched his idea to Jason - it was approved - they tried different ideas like making him a bus driver, a ghost the kids talk to on the phone, but ultimately Arjen pitched him to be one of Shandor's miners then he and his team built it.
RichardLess wrote: ↑November 30th, 2021, 12:29 pm Again, they have Gozer show up and…what’s her plan? There needed to be something more there. The original made that work. This one it’s like “here’s Gozer…and that’s it”. There’s a severe lack of thought being put into that.
Sure, Gozer isn't as expedient as in the first movie, but I think the implication is when Gozer arrives, the attitude taken is a reflection on the era. This time a bit more millennial and taking her time. I admit though though the addition of this well of souls and Gozer reigning over it (when they read Tobin's) felt out of left field.
RichardLess wrote: ↑November 30th, 2021, 12:29 pm I hope so. Because the majority of the movie is good. Loved the new characters. Maybe the issues I have are where having Dan Aykroyd take a pass on the script might’ve been beneficial. It does kinda bum he out he isn’t involved in the writing process. The dude has the imagination of a..well, of a Dan Aykroyd.
I was under the impression all of the original cast got to read it and offer their thoughts. And it's been established in an interview or two that Dan did contribute a lot to Ray's lines during the phone call so that's not the original dialogue from the script. Or Peter taunting Gozer was Jason letting Bill improvise.