- February 6th, 2023, 1:08 am#4978446
I do like the thought of being able to customize the Ecto, I love the thought of driving it even more. A roller ghoster themed level would be awesome to see Illfonic figure out though.
mrmichaelt liked this
mrmichaelt wrote: ↑February 5th, 2023, 10:25 pmYeah, the brochures were thought to hint at what's next, but it was only ever fan theory.zeta otaku wrote:Maybe we're getting a haunted Firehouse level or perhaps more story? The shot is vague enough to really be anything at this point.That would be cool. But poor Winston, just after he renovated the Firehouse. lol. The brochures by where you access cutscenes never teased the medical facility before it was announced . I recall Ocean Aquarium, Downtown Zoo, and Magic Shop unless they were messing with us.
On the latter, yeah, isn't there more to Nameless - like it is supposed to be a harbinger to something worse?
Boss battles would be cool. They could even based them on the history of the maps from the clippings. Like for DLC, you can fight a boss battle at the Rock Island Prisons, the ghosts of the doctor and nurse that were using inmates as test subjects.
zeta otaku wrote: ↑February 6th, 2023, 12:56 pm Those assuming that Ecto customization would lead to driving levels should REALLY temper their expectations to around "greater than zero, but less than one percent" on the chances of it happening.An Ecto-1 driving level is how you gain the undying love of Ghostbusters fans.
zeta otaku wrote: ↑February 6th, 2023, 12:56 pm To be fair, Nameless forgot it's name AND purpose... then again, Ray mentioned that he didn't even remember catching him... so I'm wondering if the cleaned up classic Ecto-1 may lead to time travel shenanigans where WE catch Nameless in the past and hide the trap at Peter's place. A nice little time loop.Very cool idea! Then again Ray did misquote the Bible once and the fans never forgot that.
zeta otaku wrote: ↑February 6th, 2023, 12:56 pm To be fair, Nameless forgot it's name AND purpose... then again, Ray mentioned that he didn't even remember catching him... so I'm wondering if the cleaned up classic Ecto-1 may lead to time travel shenanigans where WE catch Nameless in the past and hide the trap at Peter's place. A nice little time loop.Well if they do time travel, they have to include some Displaced Aggression cosmetics. I want to be a cowboy Ghostbuster!
jonogunn wrote:Can anyone tell me what to do about finished contracts not showing up as completed?Did you go on the GhostbustersSU Twitter and DM them, go to their Discord or email gbsu-support@illfonic.com?
I just finished the RGB PKE Research Contract. It popped up a message saying completed and then on of the tasks show 0/10 again.
Patch 1.4.1 (Hotfix)
General
-Various crash fixes
-Fixed an issue where the emote wheel could cause the user to lose input • Fixed an issue where Civilians were walking away while being Calmed • Fixed several possessible objects that were indestructible
-Addressed an issue that was causing Ghosts to become temporarily invisible We’ve implemented several different fixes for this issue over the past couple of patches. We hope this is the fix that will get rid of this bug once and for all, but there still may be some edge cases that we haven’t caught. If you see any instances of the Ghost becoming invisible, please let us know on our social media or the bug reports channel on our Official Discord server. Videos and screenshots are also extremely helpful and encouraged!
Ghosts
-Increased Cooldown refund on canceled Ghost ultimates (Glutton excluded) • Increased base Ghost energy regeneration Rate
-Reduced Rift health regeneration delay
-Increased Rift health regeneration
-Fixed an issue where the Ghost skins would not display correctly in the Ghost Customization Menu when navigating to different Ghost types
-Addressed an issue that was causing the Possess/Haunt UI element to remain when transferring between possessables
Glutton
-Fixed an issue where the incorrect stats were being displayed for the Glutton • Increased Bloat per tick when Consuming
-Reduced Consume cost
-Increased Consume refund when canceled
Ghostbusters
-Reduced stun time to Ghosts from P.K.E. blasts
-Increased battery size and regeneration rate for the Ecto Goggles
-Fixed an issue where the Disruptor Pylon would be momentarily invisible when being placed
- Fixed certain locations that were causing Busters to become stuck
-Fixed an issue where Al busters were navigating to incorrect areas of the map
Particle Thruster
-Fixed an issue where the base Tether Creation Speed was becoming incorrectly modified
-Fixed an issue where the Tether Creation Speed modifier was being incorrectly modified when toggled off
-Reduced base Tether Creation Speed, Stream Range, and Tether Health bonus
-Increased base Heat Generation
Proton Pack
-Reduced the base Venting Speed
Ecto Zapper attachment
-Fixed an issue where the Ecto Zapper was not causing damage to Rifts
Quantum Accelerator attachment
-Reduced Tether Creation Speed bonus
Centrifugal Thruster attachment
-Reduced Cooldown
-Reduced the Venting Speed penalty
Neural Frequency Emitter
-Reduced Cooldown
Snub Nose attachment
-Fixed the equip speed modifier not working on Snub Nose attachment
timeware wrote:Oh yay, now PKE blasts are useless.I saw that, too, and wondered if they are trying to phase out the P.K.E. Blast and force players to equip the Ecto Zaper.
timeware wrote:They'll have to change some contract guidelines then to make things fair. Lol.Then they'll make the Ghosts even stronger. lmao.
timeware wrote:Like some no good spirits, damned if you do, damned if you don't.Btw, you still got that Slimer glitch going on? Or was it with other ghosts, too?
timeware wrote:Honestly I haven't played as the ghost since then. But I have managed to get quite a few contracts done with the private match options.No worries. Was just curious if you figured out if it was just Slimer, all your ghosts, just the Lodge level, or maybe the player's tethers were glitching. Guess time ware tell. See what I did there? Ok, good night.
zeta otaku wrote: ↑February 20th, 2023, 7:27 pm Your best bet to get that done is to hop in the official GBSU discord and drop that in the feedback channel.The whaty what now?
Hairy Biker wrote: ↑February 21st, 2023, 5:50 pm The whaty what now?A social platform that official sites sometimes use. Illfonic has one for this game where bug reports, bug updates, patches, suggestions are posted. One of the best places to get your voice heard by them:
mrmichaelt wrote: ↑February 21st, 2023, 5:54 pmNot gunna lie, I have no idea what Discord is, but thank you for the link.Hairy Biker wrote: ↑February 21st, 2023, 5:50 pm The whaty what now?A social platform that official sites sometimes use. Illfonic has one for this game where bug reports, bug updates, patches, suggestions are posted. One of the best places to get your voice heard by them:
https://discord.com/channels/1031602648 ... 2338105384
or email them at gbsu-support@illfonic.com
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