mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -It is still in active development. Deco, paint application, and sound effects are still in development.
Good, needs work.
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -Three batteries are concealed in the handle of P.K.E. Meter while the Trap runs on four AA batteries accessed by the underside of the removable cartridge.
Interesting how they didn't specify what batteries... We'll find out. Happy they put the batts in the cartridge as opposed to the frame, but I'm worried the connector might die over time.
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -It is advised to not stomp the Trap pedal.
aaaaand there it is. New pedals are gonna be selling quite a bit later this year, I'm guessing.
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -Sound effects are from Ghost Corps and Sony from the movies and anything else was vetted and approved by them.
The trap sounds are familiar... They're
exactly the same as the tiny trap toy we got from Running Press. Not impressed.
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -Trap's spirit selector is demonstrated, has 6 set sounds and 1 setting for random, and different sounds based on which ion rods are attached.
You BETTER be able to turn the stupid sounds off. That's a feature little kids might like, I might have it on for the little kids at cons to laugh at, but man, the whole idea is god awful. They're going hard for the kid features. And these were 300 bucks, no kid ordered these. I'm okay with it being there, as long as it has an option to turn OFF the stupid little sounds.
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -Trap's bar graph and the LED light near it have been changed to match the movie version.
This? Actually beneficial. Super happy they made the fix.
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -P.K.E. Meter has three different animations (two for P.K.E. Meter and one for taser mode) each with five different speeds based on volume and wing position.
I gotta say, I'm a fan of the PKE from what they've shown us. Excited for that one.
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -Both turn off after five minutes of inactivity. Pressing any button will awaken them from sleep.
Expected this one. But it's a trap/pke, you're gonna have the PKE being controlled with button presses, so it won't turn off during use. Trap'll only be on during your trap sequence, so we probably won't need a keepalive kit.
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -Wings on the P.K.E. Meter made with durability in mind for repeatedly changing between modes.
-Long button process and scripted sequences of the P.K.E. Meter were shown.
Good! Hyped for the PKE. Durability and the sequences seem good!
mrmichaelt wrote: ↑June 13th, 2024, 11:26 pm -EMF detector works and team is currently working on expanding the range. Switch to EMF mode on the bottom of handle.
Not a fan. BT tags would have been better, but we can only dream that someone will mod it.
I looked at the trap, Ray!(My lower flight suit is now brown) Obsessed since 2011, serious since 2020.
