Cruster & Crusto
1 min read
Category: Class V Telekinetic Animator
Type: Ghost (must trap)
Join the community
Sign up free to join the GBFans.com community.
Free accounts post in the forum, upload to the gallery, edit the wiki, and follow your favorite franchises. No credit card. No catch.
Behaviors: Attack: Range, Telekinetic Weakness: Proton Stream Dazed Duration: Long Trap Resistance: Medium
Notes: These animator ghosts never walked the Earth as humans. They are ectoplasmic entities that came through inter-dimensional tears to our world. These creatures seem to personify sloth and, unlike most ghosts, these Class V entities don't seem, to operate alone - they almost always seem to be accompanied by another of their kind.
Contact and Strategy:
(PC/PS3/X360): Found in the New York Public Library, you're gonna be chasing these two for almost half the freaking level! When you finally corner one and start nailing him, his buddy will show up. It's a pair of pains in the neck, as they're fond of levitating whatever they can find around them and then throwing said materials at you. Having said that, they're standard ghosts when it comes to busting them. Sap 'em, cap 'em, and trap 'em. Go after the one Ray DOESN'T target and both will be too busy trying to avoid getting shot to do much damage. Be aware of the Book Bats that will occasionally swarm through the room during this battle.
The annoying bit is that you'll encounter ANOTHER pair in the basement. As if you hadn't already read this book! Fortunately, Egon will have joined you and Ray.
Image(s):

