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Lost Island (Shandor\'s Island) - GBFans.com Wiki | GBFans.com

Lost Island (Shandor\'s Island)

3 min read

Search wikiSearch wiki

imageLevel/Location 6

For this location, the realistic version features 15 seamless checkpoints, while the stylized version contains 3 distinct levels.

Contents

  1. Realistic VersionCheckpoints
  2. Stylized VersionLevels

Realistic VersionCheckpoints

The Old Docks

Objective: Search the Lost Island for the mandala location. Eliminate all paranormal entities.

Long Climb

Objective: Search the Lost Island for the mandala location. Eliminate all paranormal entities.

Million-Dollar View

Objective: Search the Lost Island for the mandala location. Eliminate all paranormal entities.

On the Ramparts

Objective: Explore the grounds. Locate the entrance to Shandor Castle and figure out how to get it open.

The Hedge Maze

Objective: Explore the grounds. Locate the entrance to Shandor Castle and figure out how to get it open.

Gaining Entrance

Objective: Search the Lost Island for the mandala location. Eliminate all paranormal entities.

Black Mass

Objective: Explore the interior of Shandor Castle. Locate the mandala and shut it down.

Gozer Worshippers

Objective: Leave the Black Mass. Locate the mandala and shut it down.

Rescue Mission

Objective: Search the catacombs for some sign of the Lost Island's mandala node. Eliminate all paranormal entities.

Rivers of Slime

Objective: You've reached a dead end. In order to continue you need to drain the black slime from the catacomb's tunnels. More creative gadget use may be required.

Black Slime What!?

Objective: Now that the black slime is out of the way, search the sewers for some way out of this maze.

Sewer Maze

Objective: Search the catacombs for some sign of the Lost Island's mandala node. Eliminate all paranormal entities.

The Slime Labs

Objective: The Ghostbusters have been captured. Track down and rescue each of your teammates.

Rescue Egon

Objective: The Ghostbusters have been captured. Track down and rescue each of your teammates.

Black Slime Beast

Objective 1: Investigate the chamber and figure out how to shut down the Orrery machine.

Objective 2: This mandala node is protected by an enslaved juvenile slor. He looks tough but he must have a weak point somewhere.

Objective 3: The Juvenile Slor looks like it might have a weak point on top of its head, but it can't be reached from here! Lure the Juvenile Slor into attacking you so that it exposes its weak point!

Ghosts/Scans

Black Slime Ghost Black Slime Monster Imprisoned Juvenile Slor Stone Gargoyle Venom Crawler Iron Maiden Sewer Gate

Artifacts

Church of Gozer Songbook "Fox Hunt of Tianat Island" Ghostbusters DVD Wheel of the Alabaster Wretch Singing Slime Anguished Stuffed Bear

View historyLast edited June 14, 2026 by GBFans Staff

Parent

  • Ghostbusters: The Video Game Levels/Locations

Related Pages

  • Central Park Cemetery
  • Museum of Natural History
  • New York Public Library
  • Return to the Sedgewick Hotel
  • Times Square / Office Building
  • Welcome to the Sedgewick Hotel

Parent

  • Ghostbusters: The Video Game Levels/Locations

Related Pages

  • Central Park Cemetery
  • Museum of Natural History
  • New York Public Library
  • Return to the Sedgewick Hotel
  • Times Square / Office Building
  • Welcome to the Sedgewick Hotel

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Stylized VersionLevels

Rivers Of Slime The Slime Labs Black Slime Beast

Entities/Scans

Black Slime Behemoth Black Slime Elementals Black Slime Scuttlers Black Slime Spawn Cultist Ghosts Ectoplasmic Residue Entropic Bias Psychomagnatheric Ectoplasm Slime Lab Elementals

Art Pages

Rivers Of Slime

  • Black Slime Elementals - due left of exit after slime is drained.
  • Black Slime Scuttler - drainage vent at invisible bridge.
  • Black Slime Spawn - first hall; left niche after gate.
  • Cultist Ghosts - after draining slime, final area far left upon entrance.
  • Ectoplasmic Residue - in room with missing gear wheel.
  • Vigo the Carpathian - right back corner of starting room.

The Slime Labs

  • Paranormal Investigator: Egon - entering Egon room, due left in table.
  • Paranormal Investigator: Peter - in room with Peter in upper locker.
  • Paranormal Investigator: Ray - in first black slime alcove; inside locker.
  • Paranormal Investigator: Winston - after freeing Winston and cells open, far left cell; exposed.
  • Psychomagnatheric Ectoplasm - in room with Peter; right from entrance door.
  • Slime Lab Elementals - in room with elemental, second floor in table.

Black Slime Beast

  • Black Slime Behemoth - second floor; due left from Winston in shelf.