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Return to the Sedgewick Hotel - GBFans.com Wiki | GBFans.com

Return to the Sedgewick Hotel

3 min read

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imageLevel/Location 5

For this location, the realistic version features 13 seamless checkpoints, while the stylized version contains 4 distinct levels (one is split into three levels on the PlayStation 2).

Contents

  1. Realistic VersionCheckpoints
  2. Stylized VersionLevels

Realistic VersionCheckpoints

Mandala Revealed

  • Objective 1: Plan the Next Move with the Team.

  • Objective 2: Ray and Egon are having trouble discovering the purpose of the symbol you found. Meet with them in Peter's office.

  • Objective 3: Another day, another crisis averted but something doesn't seem quite right... The other Ghostbusters are waiting. Go to Ecto-1 when you are ready to leave.

Access Denied

  • Objective 1: Explore the Sedgewick Hotel and find its Mandala node. Eliminate all paranormal entities.

  • Objective 2: Go back to the elevator and take it up to t he 12th floor.

Endless Party

  • Objective: A powerful new ghost has appeared. Track it down.

Enter the Spiderwitch

  • Objective: Explore the kitchen area and locate the backup generator. Get the power back on so you can use the elevator.

The Kitchen

  • Objective: Explore the kitchen area and locate the backup generator. Get the power back on so you can use the elevator.

Emergency Generator

  • Objective: Explore the kitchen area and locate the backup generator. Get the power back on so you can use the elevator.

Power Restored

  • Objective: The Hotel's Kitchen is now clean, make your way out of the kitchen and back to the elevators.

Splitting Up

  • Objective: Go back to the elevator and take it up to the 12th floor.

Up to the 12th

  • Objective: Help Egon search the 12th floor for the hotel's Mandala node.

The 12th Floor?

  • Objective: Help Egon search the 12th floor for the hotel's Mandala node.

Ghostworld Again

  • Objective: Help Egon search the 12th floor for the hotel's Mandala node.

The 13th Floor

  • Objective: Room 1221 appears to be a paranormal focal point. Investigate that room for signs of the Hotel's Mandala node.

Lair of the Spiderwitch

  • Objective 1: You seem to have found the Spider Witch's lair. She must be in here somewhere.

  • Objective 2: The Spider Witch has retreated in order to draw energy from her victims. Find her with your PKE and knock her down before she energizes herself.

  • Objective 3: You've got the Spider Witch cornered in her lair. Finish her off.

Ghosts/Scans

Chef DeForrest Cook Ghost Kitchen Flier Spider Crawler Spiderwitch Webbed Fiend

Artifacts

Phantom Flush Toilet Cruel Oven The Unruly Beard of V. Belascu Possessed Bell-Bottom Jeans Swiss Death Clock Broccoli Queen Autobiography

View historyLast edited June 14, 2026 by GBFans Staff

Parent

  • Ghostbusters: The Video Game Levels/Locations

Related Pages

  • Central Park Cemetery
  • Lost Island (Shandor\'s Island)
  • Museum of Natural History
  • New York Public Library
  • Times Square / Office Building
  • Welcome to the Sedgewick Hotel

Parent

  • Ghostbusters: The Video Game Levels/Locations

Related Pages

  • Central Park Cemetery
  • Lost Island (Shandor\'s Island)
  • Museum of Natural History
  • New York Public Library
  • Times Square / Office Building
  • Welcome to the Sedgewick Hotel

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Stylized VersionLevels

Under New Management (split into three levels on the PlayStation 2) Splitting Up The 13th Floor Lair Of The Spider Witch

Entities/Scans

De-Ionized Ectoplasmic Secretions Docile Echoes Entropic Bias Hotel Phantasm Malevolent Echoes Sous Chef Ghosts Spectral Spawning Husks Spider Scuttlers Spiderwitch Transmogrified Spider Witch

Art Pages

Under New Management Part 1 on PlayStation 2

  • Docile Echoes - table in middle of lobby.
  • Malevolent Echoes - where manager is hiding in stairwell. Part 2 on PlayStation 2
  • Hotel Phantasms - in kitchen, pantry shelves.
  • De-Ionized Ectoplasmic Secretions - in hallway where spider scuttlers first appear.

Splitting Up

  • Entropic Bias - right before trick door, on right in table.
  • Phantom Labyrinth - down blue corridor from elevator; exposed.
  • Spider Witch - in last room, to right near bed.

The 13th Floor

  • 13th Floor Effect - start level, turn right; exposed.
  • P.K.E. Resonant Motility - on floor of floating platforms; in husk.
  • Spectral Spawning Husks - in first room with one.
  • Spider Scuttlers - end of first hallway; in couch.

Lair Of The Spider Witch You are given these two automatically on the PlayStation 2 as you do not return to the ballroom after the Spiderwitch fight in that version. Please note that on the Wii you will have a short period of time in which to break the tables and nab the pages while Egon is examining the mandala. Once he's done, your time is up.

  • Mandala - in the ballroom, in the three tables in front of you after the Spiderwitch fight.
  • Transmogrified Spider Witch - in the ballroom, in the three tables in front of you after the Spiderwitch fight.