Welcome to the Sedgewick Hotel
3 min read
Level 1 The Ghostbusters return to an old haunt (so to speak) to recapture Slimer but find more than they expected........ Checkpoints: You're Hired -Objective 1: Looks like Slimer's escaped! Follow Egon and Ray downstairs to investigate. -Objective 2: Slimer's sticking his nose where it isn't supposed to be. Get him! -Objective 3: Your first ghost hunt! Looks like Slimer and a friend went down to the basement. Ray will show you the ropes. -Objective 4: Let's try this again. Get Slimer! -Objective 5: Ray will help you out with this one. Sap 'em, Cap 'em, and Trap 'em! -Objective 6: Another day, another crisis averted but something doesn't seem quite right... The other Ghostbusters are waiting. Go to Ecto-1 when you are ready to leave. Extended Service Agreement -Objective 1: Investigate the Sedgewick Hotel for paranormal activity. Defeat all encountered entities. -Objective 2: Stay close to Peter and Ray. Try to look professional. On-The-Job-Training -Objective: Search the 12th floor for Slimer with Peter and Ray. Slime Trail -Objective 1: Shoot Slimer with your Blast Stream. -Objective 2: Scan Slimer's ectoplasm on the wall with your PKE Meter. -Objective 3: You've got a signal on your PKE Meter. It could be Slimer! -Objective 4: Get a complete PKE scan of Slimer! -Objective 5: Stick with Ray and pay attention to what he tells you. -Objective 6: Peter is in trouble! Use the on-screen portrait arrow to find him. -Objective 7: Peter has been slimed! (Again!) Walk over to him and help him up. -Objective 8: Take the elevator to the lobby to meet Egon. Rough Descent -Objective: Investigate the Sedgewick Hotel for paranormal activity. Defeat all encountered entities. Bad Service -Objective 1: Defeat the lobby ghosts. -Objective 2: Slimer flew towards the Ballrooms. Follow Peter to investigate. -Objective 3: The Manager won't let you into the ballroom. Follow Peter. He seems to have a plan. Air in the Lines -Objective: Follow Peter and find another way into the ballroom. Rodriguez Bar Mitzvah -Objective: You've got Slimer cornered. It's time to finish this and trap him. The Bellhops Are Restless -Objective 1: Follow Peter back out into the lobby. -Objective 2: You've got the tools, you've got the talent. Finish off these Bellhop troublemakers. -Objective 3: Seems like your work here is done, or is it? -Objective 4: Chase after the Fisherman Ghost with Egon. Charge of the Light Brigade -Objective 1: You've been separated from Egon. You'll have to track the fisherman ghost down yourself. -Objective 2: You've got a strong signal detected on your PKE Meter. It must be the fisherman ghost. -Objective 3: Kill the animated sconces. -Objective 4: There's another PKE signal to track. It must be the fisherman ghost. -Objective 5: Kill the animated sconces. -Objective 6: Find the fisherman ghost in the 3rd floor hallways. Sargassi's by the Sea -Objective 1: You've cornered the fisherman ghost. Time to bring him down. Get that ghost trap ready! -Objective 2: Track the PKE signal in the lounge. And the Kitchen Sink, Too -Objective 1: Defeat the Kitchen Golem. -Objective 2: You've cornered the fisherman ghost. Time to bring him down. Get that ghost trap ready! Ghosts/Scans: Slimer Sloth Ghost Ectoplasm Bellhop Ghost Pappy Sargassi Dead Fish Flier Candelabrum Crawler Kitchen Golem Artifacts: Voyaging Case International The Summoner Bell Gustav Self-Service Tray Portrait of G. Sedgewick Toaster of Sights Unseen Stay Puft Figure
