Mark Randel, President of Terminal Reality (the developer of the Ghostbusters Video Game for PS3, Xbox 360 and PC), was recently interviewed about the
Ghostbusters Video Game. Mark goes into detail on how the gaming and physics engines will create super realistic effects and gameplay & also the real Ghostbusters work on the new game.
In addition to the video interview, several other articles have been released in the wake of the Sierra press party held earlier this month.
Our friends at Kotaku have written about their impressions of the game, including several notes about the new weapons available for the new Ghostbusting Recruit. Read Kotaku article
here .
Joystiq has also posted their impressions of the game. They released a few new screenshots as well as information about the Wii release, the cool physics engine and the new slime tether. Read the joystiq article
here.
Special Thanks to
rapidtransit for giving us the heads up on the interview, &
Proton Charging for their always current coverage of the new video game.