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Tobin's Spirit Guide - GBFans.com Wiki | GBFans.com

Tobin's Spirit Guide

6 min read

Tobin's Spirit Guide is the in-universe reference work the Ghostbusters consult to identify the ghosts, spirits, demons, and other entities they encounter. Egon Spengler and Ray Stantz lean on it so often that they appear to have whole sections memorized. This part of the GBFans.com wiki is organized around it: every entity the team has faced across the films, cartoons, comics, and games has its own catalog entry, and they are gathered into one browsable index below.

Contents

  1. The ghost class system
  2. About the book
  3. Catalog of entities
  4. See also
  5. References

The ghost class system

The Ghostbusters sort entities using a primary seven level classification system, running from Class 1 up to Class 7. A common misconception is that the number measures raw power. It does not. The classes are based on a mix of factors, including an entity's appearance, its sense of its own identity, and its effect on the surrounding environment, so a clever Class 4 can briefly outmatch a higher number under the right conditions. A full rundown of the system was published in the comic Ghostbusters 101 #1.

  • Class 1 is a low powered manifestation that lacks the psychokinetic mass to affect the physical world. These entities fade in and out of the physical plane and are often described as not yet fully developed, echoes of feeling rather than personalities. They produce localized cold spots, unexplained lights or sounds, and the occasional faint telekinetic contact.
  • Class 2 has a slightly firmer grip on the physical plane than a Class 1 but still does not fully manifest. Its defining trait is the ability to possess inanimate objects for a longer continuous stretch of time.
  • Class 3 is humanoid and shows general, purposeful behavior. Its form ranges from a body almost indistinguishable from a living person to a distorted mockery of humanity with exaggerated features. The constant is that a Class 3 does not know its own identity, sometimes not even to itself. A Class 3 that learns who it was will either move on to the next plane or resist that pull more fiercely.
  • Class 4 also has a human form but, unlike a Class 3, it knows its identity and carries memories, or copies of memories, from its past life. Resolving a Class 4 case often means researching that person's life, their wants, habits, and obsessions. Given a power source to draw on, such as the River of Slime or the ambient energy Gozer gathered before a manifestation, a Class 4 can briefly wield power on the order of a Class 6 or Class 7.
  • Class 5 is a fully formed manifestation, most often the by-product of highly charged emotions and ambient psychokinetic energy. It can have human touches such as limbs or a face, but its overall form is non-human and it tends to lack personality or intelligence. Slimer is the franchise's signature Class 5: famously tagged on screen as "a focused, non-terminal repeating phantasm, or a Class 5 full roaming vapor."
  • Class 6 manifests in forms and behaviors that are entirely animal in nature. It matches the appetites and instincts of its living counterpart and can appear at wildly different sizes.
  • Class 7 is the most powerful class, covering godlike beings, demons, and other overwhelming manifestations. They can communicate with humans and are not wholly alien in their desires, emotions, and origins, which makes them no less dangerous. Class 7 entities are to be avoided, and luck is often the only thing that gets a team through an encounter. Gozer and Zuul sit here.

Several video and tabletop games, including the realistic version of Ghostbusters: The Video Game, Ghostbusters: Spirits Unleashed, and Ghostbusters: The Board Game, extend the scale with Class 8 and Class 9 entries for their most extreme threats.

Alongside the numbered class, an entry is often tagged with descriptive prefixes that capture how an entity behaves rather than how strong it is. Common ones include Focused (bound to the place it first appeared), Free Roaming or Free Floating (moves at will), Repeater (returns on a cycle until its source is disabled), Anchored (tied to a location), Animator (can inhabit or move objects), Vapor (an insubstantial haunting), and Caustic (corrosive or otherwise harmful). The Library Ghost, for example, is recorded in Tobin's Spirit Guide as an anchored Class 4.

View historyLast edited June 14, 2026 by GBFans Staff

Parent

  • Wiki

In This Section

  • Banshee
  • Cathulhu
  • Cult of Gozer
  • Djinn
  • Foul Grungy
  • Gozer the Gozerian
  • Ivo Shandor
  • Killerwatt (Character)
  • Library Ghost
  • Lothgar

Related Pages

Parent

  • Wiki

In This Section

  • Banshee
  • Cathulhu
  • Cult of Gozer
  • Djinn
  • Foul Grungy
  • Gozer the Gozerian
  • Ivo Shandor
  • Killerwatt (Character)
  • Library Ghost
  • Lothgar

Related Pages

  • Characters
  • Equipment
  • Ghostbusters Movies
  • Cartoons
  • Games
  • Ghostbusters 3
  • Locations
  • People
  • Publications
  • Toys
  • Characters
  • Equipment
  • Ghostbusters Movies
  • Cartoons
  • Games
  • Ghostbusters 3
  • Locations
  • People
  • Publications
  • Toys

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About the book

Tobin's Spirit Guide was written by John Horace Tobin, presented in full as a "Compendium of Ghosts, Gods, Spirits, and Manifestations from Outside the Normal Realms of Existence, with a Travelogue and Notes on a Philosophy of the Occult." It collects supernatural occurrences, entities, and lore, and the Ghostbusters use it to identify whatever they are up against on a given case. Copies have turned up in hardback, paperback, and electronic form, with the software edition being rare and expensive.

The book recurs throughout the franchise, appearing in Ghostbusters (1984), Ghostbusters: Afterlife, The Real Ghostbusters, Ghostbusters: The Video Game, the IDW comics, and Ghostbusters: Spirits Unleashed, with the details of its contents shifting between canons. Its entries on Ivo Shandor, the Cult of Gozer, Gozer, Vinz Clortho, and Zuul are what allow the team to piece together the events of the first film. A real-world abridged hardcover, Tobin's Spirit Guide: Official Ghostbusters Edition, was published by Insight Editions on June 14, 2016.

Catalog of entities

Every entity below has its own entry in this section of the wiki.

  • Aargon
  • Ab Sai
  • Alpha Trolls
  • Anshar
  • Arzun
  • Banshee
  • Barrow Wight
  • Bigfoot
  • Black Bart
  • Boghound
  • Borr
  • Captain Jack Higgins
  • Cathulhu
  • Charon
  • Common Trolls
  • Count Ivan Vostok
  • Count Von Blukenpurken
  • Death
  • Deep One
  • Djinn
  • Doc Holliday
  • Domovoi
  • Dragons
  • Drool
  • Famine
  • Foul Grungy
  • Ghash
  • Ghouls
  • Goblins
  • Gorgar
  • Gozer the Gozerian
  • Gremlin
  • He Who Walks for all Others
  • Heck House
  • Hob Anagarok
  • Imp
  • Kestrel
  • Killerwatt
  • Kishnar
  • Library Ghost
  • Loki
  • Lord Angus Kildarby
  • Lothgar
  • Makeoverus Lotsabucks
  • Malachai
  • Marduk
  • Mee Krah
  • Morgannan
  • Mountain Trolls
  • Nathaniel Gregor
  • Netherworld Jailers
  • Nexa
  • Nurgoth
  • Old One
  • Orlox
  • Pestilence
  • Pozo
  • Quoatle
  • Samhain
  • Shifter
  • Shuggoth
  • Sir Bruce Sans Pitié
  • Siren
  • Slimer
  • Spiderlegs
  • Spriggan
  • The Bird of Kildarby
  • The Boogaloo
  • The Boogieman
  • The Collector
  • The Color from Beyond Space
  • The Dark Rider
  • The Earps
  • The Entity from Beyond
  • The Foster Hearse Ghost
  • The Ghost of Al Capone
  • The Ghost of Casey Jones
  • The Ghost of Christmas Future
  • The Ghost of Christmas Past
  • The Ghost of Christmas Present
  • The Ghost of Harry Houdini
  • The Ghost of Professor James Moriarty
  • The Ghostmaster
  • The Glob
  • The Grundel
  • The Harbinger of Ragnarok
  • The Headless Horseman
  • The Judge
  • The Master of Shadows
  • The Phantom
  • The Prosecutor
  • The Sandman
  • The Scoleri Brothers
  • The Servant
  • The Sleaze
  • The Slob
  • The Stay Puft Marshmallow Man
  • The Three Fates
  • The Undying One
  • The Unspeakable
  • The Wrath of Ta Odd
  • Tiamat
  • Tolay
  • Ulyoth
  • Uncle Horace
  • Undines
  • Unicorn
  • Valkyries
  • Vampire
  • Vigo the Carpathian
  • Vinz Clortho (The Keymaster)
  • War
  • Water Elemental
  • Watt
  • Werechicken
  • Werewolf
  • Zuul (The Gatekeeper)

See also

  • Characters, the human members of the franchise
  • Equipment, the gear used to catch the entities cataloged here

References

  • Ghostbusters 101 #1 (IDW Publishing), classification system rundown.
  • Tobin's Spirit Guide: Official Ghostbusters Edition (Insight Editions, 2016).